Firebases kill Juices players too quick

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Bambam Bm, September 6, 2010.

  1. DR0KZ

    DR0KZ New Member

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    Well that it does alot of damage is one thing but with it's massive range that can turn 360 degrees and actually at a aim very high angle aswel it effectively outdoes pro primairy gun abilities. Ontop of that it keeps doing damage without missing like players would.

    I played Support the most of every other class probebly and i definetly think the firebase needs work. The damage simply seems to much for such a powerfull NPC.
  2. Uncle Kulikov

    Uncle Kulikov New Member

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    Airstrike doesn't work if it's under cover.

    It's range is my main problem with it. Though where this seems to be happening is around the money ball in overtime, where range is less of an issue. Up close, it's armor really seems out of whack.
  3. R3VAN

    R3VAN New Member

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    If your good with Airstrikes, no FB is safe. (VERY few places is it AS proof).

    I cant believe people have this much trouble with killing FBs. I rarely ever give them a second thought. Juiced I destoy them in 2 or 3 shotgun blasts and just move on like nothing.
  4. Bambam Bm

    Bambam Bm New Member

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    This is like the 20th time someone mistakes 'PUTS OUT TOO MUCH DAMAGE' and 'EASY/HARD TO KILL.'
  5. UberGunner

    UberGunner New Member

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    Right.... and what about the bases that you can't reach before you even get remotely close with the shotgun? And what if there are two firebases at a blind angle?
  6. Amaranth

    Amaranth New Member

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    I'd call this stealth bragging, but really, it isn't.

    Anyway, I generally kill them pretty easily, but that does not make the damage output any less ridiculous.
  7. DR0KZ

    DR0KZ New Member

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    I'd like to agree with the whole "ow just Airstrike them" strategy, but this basically means that the FB is so powerfull that the best way to counter them is the same class? To me that seems kinda off.
    Not that it isn't totally true, lvl 3 airstrikes can take out most FBs placed in their usual deathtrap-spots but is it not at least abit silly that only the same class can counter their class without having to spend a conciderabe time trying to take it down?
    Remember this is about FBs placed in tricky spots like they should be, not out in the open where they aren't much of a threat.
  8. munrock

    munrock New Member

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    Assassins are quick enough at taking down firebases, it isn't just supports that can do it.

    But that doesn't change or even have anything to do with the issue of firebases seeming to bypass juice armour.

    And it's not 'Firebases do so much damage that the juice armour hardly makes a difference,' it's 'Firebase damage seems to ignore juice armour.' The thread's in the feedback and issues section for issues, not feedback. But it seems to have been so buried by support apologists' overreactions that no dev has bothered to confirm if it's a numbers bug or a design feature.
  9. R3VAN

    R3VAN New Member

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    I wasnt really talking to the OP, so yeah ok.

    It is crazy strong.
  10. R3VAN

    R3VAN New Member

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    When does it ignore armor? When juiced a FB takes twice as long to kill me than normal, Ive even hacked a turret with it shooting me.
  11. hostileparadox

    hostileparadox Well-Known Member

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    I pretty much agree 100% with this.
    Support's grapple can't toss you anywhere, and is not enough to kill a juiced player, and with lower armor then others, is quickly dispatched after the grapple. Shotgun suffers from the same issue, needs to be up close. Ever tried to grapple a juiced player as support? He can't freeze them in place, he can't blind them with a smoke bomb, he can't ground slam them, he can't death blossom them, he can't knock them out of the area/map.

    Firebase helps the support to compensate for his need to get up close. The thing about the airstrike is that you need to get close to tag someone, hard to tag them if they are further away and moving. And useless if they are under cover, or get to cover. Most of the time they just jump away if the bomb is dropping near them.

    To summarize:
    Firebase is fine, leave it alone.
  12. DelVega

    DelVega New Member

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    I feel weird admitting this but, I love that FBs kill juiced players quickly.

    I love when both teams have strong base defenses up, and its a battle to get the money ball down.

    As an assassin, I would run in and destroy every turret with ease. But I felt a little guilty. It was too easy.

    When I faced a team on their last leg and their supports were spending all their cash building turrets and putting up FBs. It made it a challenge. And that felt great! (although after the update, FBs will be getting cheap kills on assassins. Not great. lol)

    I love long drawn out games. Not quick juice wins. I actually hope they tone down the damage juiced pros do to money balls.

    I want long, strategical games were the team that invested in their bases defenses, comes out on top.

    I don't like having "Win" buttons. And without that FB juice can be exactly that.

    (yeah, against the grain I know, but hey, just being honest. lol)
  13. munrock

    munrock New Member

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    Blind them with a smoke bomb lol. I hate when I get blinded with a smoke bomb for 3 seconds when I'm juiced. It makes cutting a blind swathe of death accross the map really difficult, and it's even harder to hit the moneyball. That thing is so tiny already!

    The firebase is better than everything you listed there except the ring out. And it would still be better if the time it took to kill a juiced player went from 3 seconds to 6.

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