Firebases kill Juices players too quick

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Bambam Bm, September 6, 2010.

  1. Bambam Bm

    Bambam Bm New Member

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    You need to re-evaluate your argument as i know for a Fact an Assassin's back grapple is not an instant kill on a juiced player, any juiced player, even against another Assassin which has the lowest armor.
  2. OoPpEe1985

    OoPpEe1985 New Member

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    Killed many juiced players with back grapple, mind you though I may of got kills on them as I attack whomever is most vulerable.
    However the back grapple takes time, by time the animation is done and damage is dealt - Juice is worn off/close to being worn off and yet again making it a wasted juice.
    No arguements on my other class strats?
  3. Quazikill

    Quazikill New Member

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    I have the hardest time trying to even get close to someone when they are juiced, much less be able to grapple them. Kudos to you if you have done this, because it's a feat I have yet to perform yet. Only class I can grapple with while a player is juiced is Red 3 Assault, and even that is tricky. I have back grappled quite a few players that are juiced with the 'assin and only get them down about 75% of health.
  4. Bambam Bm

    Bambam Bm New Member

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    Exactly sure, back grappling someone who has 25% health, its a kill, but it will never be an instant kill when their at 50% or higher health unless you have 4+ turrets also shooting them (which if theyre juiced they probly got rid of them)
  5. Amaranth

    Amaranth New Member

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    When they juice and base rush, it's not that hard.
  6. Goose

    Goose Active Member

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    It gives you a LOT of armor...but I never really thought they were that big of an issue. I usually take them out pretty quick. Also, let's not try and make juice more broken, ok?
  7. OoPpEe1985

    OoPpEe1985 New Member

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    Exactly, juiced base rushing back grapples are easy and will result in kill as they have taken damage.
  8. Quazikill

    Quazikill New Member

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    You guys apparently play against people that don't know wtf they're doing then... I have yet to have a person base rush me and not be jumping/flying/or running in circles while jumping. You typically have a shot with the Assault but I just run for their base if I'm playing assassin.
  9. OoPpEe1985

    OoPpEe1985 New Member

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    Hmmm so making Firebases have lowered damage to counteract this (last line of defense) would be a great edit to the game. They kill effectively but are taken out just as easy.
  10. Quazikill

    Quazikill New Member

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    I honestly could care less what they do to supports. It's a class that I don't enjoy playing, and equally don't like facing. I typically try to shy away from the supports unless I'm sniping.
  11. Amaranth

    Amaranth New Member

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    Yeah, anyone who doesn't spend the whole game bunny hopping is a noob.
  12. UberGunner

    UberGunner New Member

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    Actually the OP is correct..... firebases do seem to be ignoring the extra armor from juice.

    One 3.3 firebase will kill you faster than two 3.3 rocket turrets. That's completely ridiculous.
  13. munrock

    munrock New Member

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    Yup. Now watch as someone completely misses your point and goes on about how easy a firebase is to kill.
  14. zarakon

    zarakon Active Member

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    Though it does kill juiced players faster than most base turrets, it certainly doesn't ignore the extra armor/health of a juice. It will kill you much, much faster if you don't have juice.
  15. UberGunner

    UberGunner New Member

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    What class do you normally play to make you say that? Look at every other form of damage you take and compare juiced vs non juiced. The turret kill speed is way too fast while juiced compared to every other form of damage.
  16. amt alis

    amt alis New Member

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    Assault's grenade launcher barely out-damages supports heal with RoF endorsements, and a supports heal/hurt gun beats the assault rifle when the support is jumping around. This "Oh you guys are still complaining about this" mentality is bull ****. Support uses a gun with auto-aim and a turret with auto-aim. I don't understand what idiot thought that was a good idea. With no other class can you suck so much and do so well. And compounded with the current lag issues it's just ridiculous. The only classes I would say have an easy time taking out support are the tank and gunner and thats assuming they know what they are doing and go directly for the turret, and even then a well placed air-strike can leave it up in the air.

    But my main problem is we are talking about the SUPPORT class. Not the pwn everyone that doesn't know where you are class. The support should not be such a viable offensive class by itself. /rant
  17. munrock

    munrock New Member

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    No. No we are not talking about the support class in this thread! There are loads of threads on the support class. This one is about a possible bug that lets the firebase ignore juice armour.

    Your frustrations with the support class are understandable but please help keep the threads in focus.
  18. Im Hudson

    Im Hudson New Member

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    A 3.3 Firebase is a rapid fire bullet based projectile turret. When hacked, its rate of fire is a CONSTANT stream of DPS (Damage Per Second) greater than most other sources in the game. (This is not OP, Juice does not need to beat EVERYTHING in the game.)

    The closer you are to the fire base, the more damage you will take, as more of the bullets will hit you because of reduced spread (you are standing right in front of the barrel, making it almost impossible to miss. This is why firebases rape AsNs who insist on meleeing them. AsN's are tied for the lowest armor in the game, and are even fragile while juiced in comparison to the heavier units. A Juiced tank on the other hand will melt the firebase with ease (even more so if he has the grenade at 3 to blind AND nuke the fire base).

    Rock-it Turrets, even when hacked, fire fewer projectiles that do higher base damage in an AoE (area of effect). Rockit Turrets, even when hacked, are still dodgable to a degree. They will put out higher burst damage than a hacked fire base, but not a constant stream of DPS.

    Yes, Firebases are still strong against low armored juiced players dumb enough to stand in firing range without CCing it. This is not OP. Even the AsN can melt a firebase with a juiced S-Launcher clip or two.

    Uber does not need to reduce the damage a stationary, crowd controlable, turret does to juiced players. The support has to invest 1100 dollars just to get the ability to place a 3.3 firebase (which is EASILY destroyable while its being deployed, and the support is a sitting duck while hacking it.)
  19. Quazikill

    Quazikill New Member

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    I know this is just class specific but, they could make a juiced assassin's melee dmg vs the firebase be equal to the amount of a normal turret. A juiced assassin can easily rip through a rocket turret in one lunge + a swing or two, or just 4-5 swings of his dagger/sword. It takes nearly full juice + a smoke bomb to kill a deployable turret, and that's if you get lucky and no one is around to mess with you. Doesn't make a lot of sense to me. Now watch as someone said "lol nub shootz it wizt a shruukin lawncher lol pew pew"
  20. Amaranth

    Amaranth New Member

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    It doesn't now. That's not the point. There's a difference between "beating juice" and "ripping to shreds with far more efficiency."

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