Fair (equidistant) metal distribution and spawns

Discussion in 'Mapping and stuff' started by zihuatanejo, February 12, 2015.

  1. planktum

    planktum Post Master General

    Messages:
    1,060
    Likes Received:
    510
    I would much prefer mirrored metal spots over mirrored maps. I hate mirrored maps, they look stupid.
  2. zihuatanejo

    zihuatanejo Well-Known Member

    Messages:
    798
    Likes Received:
    577
    The metal spots are mirrored on mirrored maps. That's one of the main points of them. Mirrored terrain as well as mirrored gameplay.
  3. planktum

    planktum Post Master General

    Messages:
    1,060
    Likes Received:
    510
    Yes I was saying I don't like mirrored terrain. I like mirrored metal spots but dislike mirrored terrain.
  4. neurogenesis

    neurogenesis New Member

    Messages:
    15
    Likes Received:
    3
    Now that you have the algorithm for 'distributing many points on a sphere', you can use Voronoi diagrams with the spawns as the seeds to generate an approximately uniforms tessellation on the sphere. Then, generate metal points and CSG for one tile and copy that on to the other tiles. Then you will have an algorithm for generating n-way, approximately symmetric maps.

Share This Page