Faction Customisation

Discussion in 'Planetary Annihilation General Discussion' started by themindlessone, May 6, 2013.

?

Customised unit selections...

  1. Good idea

    14 vote(s)
    28.6%
  2. Maybe

    6 vote(s)
    12.2%
  3. No way

    29 vote(s)
    59.2%
  1. themindlessone

    themindlessone Member

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    so you think supreme commander is akin to a really bad F2P game, because you could restrict units in skirmish matches. The only difference in my proposal is that you can have asymmetric warfare. It could even be argued this could be a better way to play in multi-player because this would encourage you to work closely together to exploit your respective advantages. In a normal skirmish game, if you can build everything then instead of trying to work together you may both end up wasting time developing the same tech when only one of you may have needed to.

    If some of us would like to play the game this way, why not let us? It need not affect you, just play a standard skirmish if you don't like this type of challenge.
  2. mkultr4

    mkultr4 Member

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    This.
  3. themindlessone

    themindlessone Member

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    I've never made a mod before. If someone skilled could make it I'd play it.
  4. KNight

    KNight Post Master General

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    There is a big difference between the Actual game, and what you get after a bunch of options are applied, the way the game was DESIGNED to be played, is just as it is in 1v1 Ranked play, Assassination and the full unit selection. What you do in skirmish and/or mods is completely separate.

    Mike
  5. MrTBSC

    MrTBSC Post Master General

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    since the idea of this game is to go with one unitpool for everybody i like to think that the best way of costumising should be only for visual stuff f.e. rounder units or more spiky instead of just blocky
    ...
    otherwise modding stuff ...
  6. KNight

    KNight Post Master General

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    Except that goes completely counter to one of the big reasons for doing a single unit pool, Art Assets are Expensive to create.

    Mike
  7. MrTBSC

    MrTBSC Post Master General

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    yet it is nothing that couldn´t be eventualy done post release
  8. nanolathe

    nanolathe Post Master General

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    It also goes counter to the inherent need for clear readability on units. This isn't Team Fortress 2. You can't just go messing about with unit silhouettes or you'll confuse people who have come to expect certain signifiers for a units capabilities.

    Same goes for changing bullets into lasers, missiles into plasma-balls, etc.
  9. KNight

    KNight Post Master General

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    Yet doing it post release doesn't address the problem that it's still expensive.

    Mike
  10. nlspeed911

    nlspeed911 Member

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    And thus; mods.

    Do it yourself! Hire someone to do it for you! Or wait until someone else does it voluntarily!
  11. ayceeem

    ayceeem New Member

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    If all the new units Uber Entertainment intends to spend their development to make for post-release support went into cosmetic duplicate factions instead of new new units, I'd be pissed.
  12. godde

    godde Well-Known Member

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    But what if it's profitable?

    On the matter of unit readability.
    I saw a Starcraft 2 Zerg vs Zerg game where one of the players had a special skin for his Speedlings(Zerglings upgraded with additional speed) so that they got much larger wings than the default Speedlings.

    The commentator was confused why the other player didn't upgrade his Zerglings to Speedlings. 10-15 minutes into the game the commentator realized that the default skinned Speedlings had wings but he hadn't really noticed because of how huge the wings were on the opponents special Speedlings.
  13. KNight

    KNight Post Master General

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    Honestly, I don't think it would be on it's own considering the irrational backlash on anything labeled as 'DLC' as seen here seems like a vanity faction wouldn't be all that good, and as also said, it can mess with readability if not handled properly.]

    It is plausible, but not very likely I feel.

    Mike
  14. Zoughtbaj

    Zoughtbaj Member

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    I hope you weren't including me in that crowd, because that's not what I had in mind :p

    I'm not sure I get what you mean. If commanders have no effect on gameplay (which is what seems to be what is going on), then commander unlocks would be purely for visual reasons only. Thus, not mandatory at all. If commanders actually had an impact on gameplay, I would suggest no such system.

    Customization junkies deserve some kind of something. Well, okay, deserve is a bit strong, but color customization isn't going to...

    Wait. Oh hey. Color palettes. As in, camo. Hmm. Wouldn't affect unit visibility, might lend to some interesting options.
  15. KNight

    KNight Post Master General

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    If Camo doesn't affect Readability(I'm sure that's what you meant) then it's not really camo at all.

    Mike
  16. Zoughtbaj

    Zoughtbaj Member

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    Not camo in the traditional sense. Think MWO. Imagine a jenner with standard paint, and a jenner with buccaneer paintjob. You can still immediately tell that both are jenners. It just looks neater one way :) And yes I meant readability, apologies.

    I guess a better word instead of camo would be paint designs.
  17. KNight

    KNight Post Master General

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    From the last couple of livestreams we learned that TC is done via 2 colors and seem to cover most of the unit, so something like you describe just doesn't really work.

    Mike

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