Enforced Variety, or 'Hey, I like this game better'

Discussion in 'Planetary Annihilation General Discussion' started by ajoxer, October 31, 2012.

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Read the description below. Do you want enforced variety?

  1. Yes

    2 vote(s)
    6.1%
  2. No

    31 vote(s)
    93.9%
  1. ajoxer

    ajoxer Member

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    Well, having the option to, for example, do a game where you only get a handful of turrets or support vehicles, and have to rely primarily on a mobile defense, encouraging a more raiding game-style...

    As long as it's about options, I think it'd be a fairly simple way to let people modify the details of a game without, ideally, a lot of hassle.

    Alternatively, one could make it so certain units aren't buildable, but that's even more restrictive. Having options and granularity might be decent.

    This did attract a lot of distaste, but people have made decent arguments for why they find it distasteful, by and large, so that seems reasonable.

    igncom1 lands on a bit of what I'm talking about- Airplanes really do have a serious advantage, considering that they're immune to drone-jam, they're much faster than anything else... In Supreme Commander 1, I'd almost only ever build air units, because they're just much less of a hassle to try to use. Not to mention that, with buildings, it was mighty easy to run into that 500 unit limit in the campaign, which nearly drove me nuts more than a few times. Having different limits for different types, /on the condition that there are going to be limits/, is what I'm going for.

    I'd prefer 'basically no caps', naturally, for almost any game I do, but if there are going to be caps, I'd prefer them to enforce some variety, or at least having the option. Maybe a toggle between 'Cap for all units' and 'cap for unit types'.

    Dunno if I'll be persuading anyone at this point, though. XD
  2. igncom1

    igncom1 Post Master General

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    I feel like the ablity to set a unit type cap would be good, rather then tagging it on as a part of the normal unit cap

    Allowing players to use limited amounts of a unit type in an otherwise specialized game.

    Like air transports in a ground battle, or engineers in a sea battle type of game.
  3. ajoxer

    ajoxer Member

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    This would be a somewhat more involved version of what I'm going for- Basically, it might get tiresome to enter 'Air Fighter tier 1 cap=0; Air bomber tier 1 cap=0' ad nauseum. Having presets, and perhaps the option to save your own cap lists, would be very nice, if they were to go this direction.
  4. igncom1

    igncom1 Post Master General

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    well I did me along side an out right block of the trees, but yeah you got it.
  5. GoogleFrog

    GoogleFrog Active Member

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    If there is a single best stratergy in the late game which revolves around spamming a unit type then there is something wrong with the game. Don't try to work around the issue with a unit cap on the OP unit. Variety is when the balance lets players do many different things, not when they are all forced to do one thing.

    This is easy. The difficult part is making the idea just good enough to spawn three pages of discussion.
  6. enderstryke71

    enderstryke71 New Member

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    If there are different unit caps, it should be able to be toggled in the options menu, for custom games.
  7. eukanuba

    eukanuba Well-Known Member

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    There should be no limit on the restrictions that *can* be put in place for the purposes of mods or arbitrary custom games, but there should be no restrictions at all in the core, default game.
  8. bobucles

    bobucles Post Master General

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    If an idea is completely fleshed out and covers everything, there is nothing left to discuss. I learned that the hard way. :roll:

    Individual unit caps were something that existed in TotalA. It basically did everything that the Supcom minimods did, except better. It's not necessarily a bad idea. But what about things like limits/planet, or limits/system, or even limits on the commander? They too are factors that can change how a game plays out.

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