So I am playing around with server scripting and one of the things I am interested in is to spawn random effects into the world. Spawning premade effects isn't very hard and kinda fun so far. Now I am wondering how the effect editing works. I can see effects are defined in json and pfx files, but I have very little knowledge of this stuff so far. I am wondering if it is possible to create "ghost" buildings. I've seen that the commander landing is using an astreus model as a particle, so it seems that it is possible to use random units as particles for effects. Is it possible to define an effect that is totally static and just shows a particle at a given location in a half transparent manner? I'd like to have a marker "build here" basically. I am thinking to create such an effect once per second in a given location until the player builds the building there. In general: Has somebody looked at this system a bit more already and has ideas for interesting usecases given the ability to spawn any effects anywhere via a scripting system?