Effects: Epic sea battles: Cannon fire+smoke, shell splash

Discussion in 'Planetary Annihilation General Discussion' started by coldboot, September 2, 2012.

  1. Drennargh

    Drennargh New Member

    Messages:
    22
    Likes Received:
    0
    Re: Effects: Epic sea battles: Cannon fire+smoke, shell spla

    Indeed. Real speed would be too fast, but it could be according to scale (because speed uses distance). It takes away some of the credibility if missiles and projectiles go as fast as throwing water balloons. And raining guardian plasma on the frontline was extremely satisfying. <3

    Very true! Supcom battles looked like little children playing with flashlights compared to TA. :(
  2. coldboot

    coldboot Active Member

    Messages:
    447
    Likes Received:
    112
    Re: Effects: Epic sea battles: Cannon fire+smoke, shell spla

    That's a very accurate way to put it. The battles in TA definitely looked better.
  3. nateious

    nateious Active Member

    Messages:
    409
    Likes Received:
    212
    Re: Effects: Epic sea battles: Cannon fire+smoke, shell spla

    I also really liked how TA units exploded into a bunch of pieces when they did finally die. Why not take that and expand upon it. Have chunks of units being blown off as they take more and more damage. I am not necessarily talking about component damage, I don't think that really fits in a TA style RTS all that well, but purely as a visual indicator of health.

Share This Page