Economy,spam and game progression

Discussion in 'Planetary Annihilation General Discussion' started by mymothersmeatloaf, December 12, 2013.

  1. Timevans999

    Timevans999 Active Member

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    Sorry chap that hasn't happened to me yet
  2. shootall

    shootall Active Member

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    If i ever need defending i don't have a problem asking for it. But since i can't think of a single time on these forums when i needed defending i have absolutely no idea what you are talking about.
  3. Nullimus

    Nullimus Well-Known Member

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    If 2 players are even, at 100 metal and 10000 energy but one player is running a deficit. The player running the deficit produces more because all materials are being used. The ideal economy is as close to zero as possible without going over. Any resource surplus is wasted unless you can find a way to use it before the storage capacity tops out.
    Gunman006 likes this.
  4. stormingkiwi

    stormingkiwi Post Master General

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    Yes but player running deficit cannot build economy to get him up to 100% production as fast as the other player can build extra factories and extra economy.
  5. Nullimus

    Nullimus Well-Known Member

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    Exactly, that is why I said as close to zero as possible without going over. It is about how efficiently you use the economy. Efficient use includes retaining the ability to grow economy quickly in a crunch. That is why storage is so valuable. But you still do not want to let your storage cap out.
  6. Timevans999

    Timevans999 Active Member

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    funny that not remember something from yesterday
  7. shootall

    shootall Active Member

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    The more you speak the less sense you make. All my activity yesterday was in this thread and here are no shields nor any defending.
  8. beer4blood

    beer4blood Active Member

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  9. beer4blood

    beer4blood Active Member

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    I've brought this subject up several times...just like the used to be great country I live in, the answer is spend away and who cares . I liked the punishment of TA. You have to learn when playing ANY NEW GAME so the , its to harsh of a punishment excuse is total bs. That's what easy ai is for, to learn and understand..
  10. Timevans999

    Timevans999 Active Member

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    oh well never mind
  11. mymothersmeatloaf

    mymothersmeatloaf Member

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    Implying I said anything about it being sim city, you seem to have a really bad habit with putting words in peoples mouths.

    And it's not even a combat game, it's a strategy game, and when there's ways you can remove possible rushing, pelter spam and just spam in general it makes the game a much better experience.
  12. brianpurkiss

    brianpurkiss Post Master General

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    I never said you said it was Sim City.

    I was simply using Sim City as an example to illustrate that PA is an RTS focused on the strategy of combat, not an economy oriented game. Increasing the complexity of the economy means the game is more focused on maximizing your income, which decreases the emphasis on attacking your opponents.

    I am simply opposed to any new elements to the game that distracts from the strategic complexity of combat.

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