Dox need buffs Immediately!!!!

Discussion in 'Balance Discussions' started by nosebreaker, August 1, 2015.

  1. K1S3L

    K1S3L Member

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    4 Inferno (900 metal) vs 9 gren (900 metal)
    4000 hp vs 360 dps = 11.1 sek
    If this situation few they will spend all of your attention, I meanwhile can raise my economy and harass yours.
    But that is just my style of play, if have good amp u can play without tanks.
    cdrkf and mot9001 like this.
  2. cdrkf

    cdrkf Post Master General

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    Sounds plausible, though I wouldn't count myself as a very high apm player. If you are about one evening this week fancy experimenting with this?

    I'll agree not to build tanks (except AA), you agree no bots and play a few games? Could even take air out of it if you like? What do you think would constitute a fair test?
  3. rivii

    rivii Well-Known Member

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    You can never micro your grens do stay at perfect range from tanks and than still shoot them.. which means tanks get shots off.. The inferno's do 1 thing.. Pushing power. They dont need to kill (well buildings perhaps) but they just need to push forward and forward until they are in the middle of your base. With your own grens and ants it wreks dox and grens.

    The tanks just have more pushing power and thats the big difference. You can either skimp the enemy base piece by piece while microing your grens. Or go full on pushin power and suddenly you need walls and lasers turrets :p
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  4. cdrkf

    cdrkf Post Master General

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    Yeah but again that relies on having your own grens.

    Please tell me a winning build that precludes grens, and agreed if against a tank player ill defend with walls (dirt cheap) + grens.

    If the attacker doesn't have grens they're screwed. That's my point, all good builds revolve around grens. Tanks are no longer a core choice and I actually think currently the bolo is nigh useless.

    You can play bot only, you currently can't play tank only as the only counter to grens (land based) are bots.
  5. rivii

    rivii Well-Known Member

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    If you purely look at tanks vs bots than it still depends on plain old numbers. in 1v1's you indeed don't get enough tanks out fast enough to roll the gren player. Also when you go pure bot you really realllyy rely on having air control. if you lose it you pretty much lost your match as bombers will just slap you around.

    I havent figured out a "perfect" allround build but I do think ants still have a place albeit much less than they used to have Just like dox :)
    MrTBSC likes this.
  6. igncom1

    igncom1 Post Master General

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    As a anti-AI player, the Tanks still slaughter the Grenadiers.

    So the balance right now is alright and fun, not that I'm a fan of discussing balance any more.
  7. stuart98

    stuart98 Post Master General

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    The AI right now is bugged; infernos beat AI controlled grenadiers. Your argument is invalid.
  8. igncom1

    igncom1 Post Master General

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    That's why.
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  9. MrTBSC

    MrTBSC Post Master General

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    that´s actualy the thing ... pure tanks can push in all alone as they have aa going for them ...
    bot need either vehicles or air for being able to savely advance ... air alone is just throwing glasscannons at your enemy and if he puts even some static aa down that´s pretty much a no fly zone ... however pure air against pure bots = air wins cause dox aa is rather bad ... so realy i think it´s ok ..
    where i think bot could compensate against air should be t2 with an additional flakbot ... that might still be outranged by hornets but then you would have gil-e´s with you f.e. and otherwise shredd anything air ...

    so yes to T2 flakbot?
  10. rivii

    rivii Well-Known Member

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    tbh.. I think its in a pretty good spot. yes you can go pure tank. BUT.. a player who combines bots and tanks has the superior army. you pretty much need everything because of its roles. Bots really dont need AA. if they get AA than ditch the spinner. its 1 or the other imo. I love how both T2 bots and tanks are equally viable with each their niche. T2 air is still.. crap lol except for the T2 fighter.

    The thing what I like is that the composition matters more now than ever. You go Inferno gren.. sure just know you get beaten by ant-gren and there are loads of those kinds of combo´s possible each playes diffrently and acts diffrent.

    Scouting is more important than ever and Dox only is history. I mean it.
    Last edited: August 13, 2015
  11. MrTBSC

    MrTBSC Post Master General

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    well i haven´t said tanks only is neccesarily a good idea .. it CAN work

    regarding t2 flakbot well if you were going bots only than that would be the point you would want a aa replacement but you would have to go t2 for it ... it still would be however inferior in range ...

    regarding t2 air .. idk i find kestrels pretty good against ground .. and hornets feel quite usefull for sniping ground aa .. but that´s just me ..
  12. stuart98

    stuart98 Post Master General

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    T1 bot AA and t1 tank AA is only one or the other if they're implemented poorly.

    Not all anti-air need function the same; indeed, I'd rather all anti-air weapons functioned differently. The T1 mobile AA should both compliment each other in ways that mean having both together is beneficial.

    What is this "anti-grenadier" build that you mention? It doesn't take much metal in spinners to prevent bombers from touching you, no? Infernos prevent booms from touching grens, as does a small amount of metal in doxen.
  13. rivii

    rivii Well-Known Member

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    well the problem with air is mostly how it behaves. Kestrels and hornets are indeed pretty solid units. It's just that they like hugging AA so much, especially hornets. they just WONT stay out of AA range. which makes them unusable.

    and Ohw yes Tank Only can work. thats good. they are slow and most of the time your main army. Bots supplement them and have the most variaties with their roles. Now I think of it, it might be nice to have AA bot aswell, no spinner, that does require a nerf in dox damage and a gren nerf. this would make all bots a support role for the tanks.

    ANYWAY. personally there are only a few things that should get some love but overal the game and balance is really really solid.
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  14. MrTBSC

    MrTBSC Post Master General

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    my personal gripe at the moment is for the most part any tactical missile launcher (blue hawk, catapult and stingray)
    they severly lack range imho (yea maybe add hornets to that as well then) considering the rather slow projectilespeed lack of aoe and low firerate ..
    stuart98 likes this.
  15. rivii

    rivii Well-Known Member

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    I agree with that :) They can definitetly use some love. most likely in range and velocity, not so much in damage and maybe small aoe. just.. some love :p
    MrTBSC likes this.
  16. stuart98

    stuart98 Post Master General

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    Velocity isn't issue, the low range and lack of AoE is.
  17. MrTBSC

    MrTBSC Post Master General

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    i would consider aoe even secondary as you have that already with shellers,pelters holkins and leviathans ..

    i personaly would them have be long range bunkerbusters ..
  18. stuart98

    stuart98 Post Master General

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    Shellers are inaccurate. Tac missiles with a little AoE would allow you to destroy a group of dox with precision using bluehawks.
  19. Quitch

    Quitch Post Master General

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    Except tac missiles can be shot down by GIL-Es. I'm not really sure why given that the Bluehawk was never a great unit, but there it is.
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  20. huangth

    huangth Active Member

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    Bluehawk can shoot down the anchor on orbit, but it has a slower range.
    Please send them with other units to absorb the damage.

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