So here's are a couple of questions: Do we need T2 anti air vehicles/bots? What should we do with the T1 ones? We know balance isn't done yet and this is why I'm bringing this up. I agree that the main anti-air duty should be left to fighters, but we can't disregard T1 anti-air. Currently the are worthless and I'd like to see them used more. I think that they should be given the ability to fire both at air and at ground, but should be balanced so that they excel at none, but they should be cheaper than fighters and a bit more fragile so they can't just outright replace the doxes . This would give you the reason to mix these in with your ground armies. as for their strength I feel that they are strong enough as it is but just underutilized because they add nothing to ground combat and people just use air cover to take over air. As for T2 anti-air (and these should be dedicated anti-air only otherwise the would be op) the main reason I believe we need these is because you can't bring fighters when you invade the enemy planets and it way too easy to lock them down with aircraft. But the problem here is we risk having the air game become too easily countered by ground. And what are your thoughts?