Do we need Balance Re-Work?

Discussion in 'Balance Discussions' started by Gerfand, July 29, 2014.

  1. stuart98

    stuart98 Post Master General

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    Precisely.

    *Insert shameless advertisement that tells you to click the second link in my sig here*
  2. epicblaster117

    epicblaster117 Active Member

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    But, I already play RCBM :C Damnit fine.
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  3. squishypon3

    squishypon3 Post Master General

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    [​IMG]
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  4. slicedbreadman

    slicedbreadman New Member

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    I got PA about 2 weeks ago.... And after 4 games I came to these forums looking for balance mods.....

    (In Its current state) :

    Sadly the game feels more like an Age of war spamfest then a Deep engaging RTS brimming with Evolving Meta

    Its seems like the whole forums are foaming at the mouth for balance changes.
    At this point I don't really have anything to add other then a warning that the current meta could easily turn off a lot of players.

    (IMO) Uber should be talking and playtesting with the strata and RCBM teams, I bet they would be more then happy to improve vanilla
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  5. cdrkf

    cdrkf Post Master General

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    I'd say based on recent updates in the latest PTE they are at least listening to what's being said. I haven't had chance to test the latest tweaks but I'll hopefully get onto it this weekend. Some have pointed out the changes may not be sufficient however I think I'll reserve judgement until I've tried them- they are definitely along the right lines.

    On a side note, I've been enjoying the bit of Statera I've been playing, although I don't know it well enough to truly say it's more balanced than standard. It has move variety which is nice though. I haven't trice RCBM yet as it isn't complete and there isn't an easy to install build available through PAMM yet.
  6. epicblaster117

    epicblaster117 Active Member

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    Ehh RCBM is rather easy to install once you made a shortcut to your sever mods folder, however still, I can't wait until they officially release.
  7. Gerfand

    Gerfand Active Member

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    From what the information that I got by reading, and w/ my knowledge about balance... so I will throw some numbers:

    -To solve the Commander Being OP underwater we need only to make it damage
    torpedo damage decrease by half (250) up to 1/8 (6,25)

    - To solve the T-1 balance we can:

    -DOX:
    give more health (40-> 80)
    give more damage(DPS 20->30)
    probably give more range (50-> 75)
    EDIT - make a bit more cost (90/120)

    -Grenadier:
    give more range (95->130)* this way it can counter turrets, but only if have recon support
    nerf it damage by half
    probably remove it AoE

    -T-1 Tank:
    Nerf it damage by half (DPS 42->24)

    -Inferno:
    Nerf it damage by half
    Nerf it heath a (1000-> 600/750)

    W/ this balance re-work we can also solve the Commander health problem, even if is only on T-1 stage...

    After balancing T-1 we can focus on T-2
    Last edited: August 11, 2014

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