[DISCONTINUED] Very Boring and Conservative Balance

Discussion in 'Released Mods' started by Quitch, April 12, 2017.

  1. MrTBSC

    MrTBSC Post Master General

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    what are your general thoughts on the wyrm?
  2. Quitch

    Quitch Post Master General

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    A tough one. I'd like to buff its HP, but without a modification to the speed of air I'm not sure that's enough. So do I then buff its air speed? Possibly. To be honest I haven't given a lot of thought to it. It feels like a unit which can be pretty powerful in the right circumstances, so I'm treating it with kid gloves.

    I'm also tempted to restore the ability of the Pelican to carry the Commander. It was removed to prevent comm rushes, but the Ubercannon has been nerfed against structures since then.
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  3. Quitch

    Quitch Post Master General

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    What tempers that temptation is it allows the age old strategy of planet patrolling your Commander bearing transport in multi-planet games to prevent sniping. Theoretically I suppose the Phoenix is the counter, but you have warning of their arrival and time to unload, and can start over once they're gone.

    I'm not keen on allowing that tedious tactic back into the game.
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  4. river39

    river39 Active Member

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    One thing i know for sure that on single planet maps people will be transporting there com to secure lage metal deposits. Donno if that will improve the game play
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  5. Quitch

    Quitch Post Master General

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    Version 0.4 - 2018-02-08

    GENERAL
    • Display name and version number in lobby to avoid surprising other players
    AIR
    • Units sometimes leave 70% of their worth as wreckage just like land units
    • Hornet
      • Restored cost to 1500
    • Icarus
      • Increased speed from 30 to 60
      • Marked as a gunship for the purposes of AI usage and AA targeting
    • Wyrm
      • Increased speed from 20 to 25
    LAND
    • Bluehawk
      • Increased range from 180 to 220
    • GIL-E
      • Restored damage to 350 from 400
      • Reduced range from 220 to 180
      • Changed weapon from a projectile to hitscan
    • Storm
      • Increased splash damage from 30 to 60
      • Allowed turret to pitch
    SEA
    • Units sometimes leave 70% of their worth as wreckage just like land units
    MrTBSC likes this.
  6. Quitch

    Quitch Post Master General

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    Version 0.4.1 - 2018-02-08
    • Correct mod name to remove reference to development
    • Correct lobby version number
    MrTBSC likes this.
  7. lulamae

    lulamae Planetary Moderator

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    I like the idea of air/sea wreckage.
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  8. Quitch

    Quitch Post Master General

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    Version 0.4.2 - 2018-02-09
    • Ensure Icarus is treated as a combat unit by selection behaviours
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  9. Quitch

    Quitch Post Master General

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    MrTBSC likes this.
  10. Quitch

    Quitch Post Master General

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    Version 0.4.3 - 2018-02-09
    • Correctly set Grenadier rate of fire to 0.4
  11. Quitch

    Quitch Post Master General

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    Version 0.5 - 2018-02-10

    AIR

    • Icarus
      • Restore health from 175 to 40
    LAND
    • Grenadier
      • Decreased yaw rate from 120 to 45
      • Rate of fire restored from 0.4 to 0.5
    • Leveler
      • Reduced cost from 800 to 600
    • Spark
      • Reduced health from 130 to 120
  12. MrTBSC

    MrTBSC Post Master General

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    hmmm not sure with changing the gil-e weapon from projectile to hitscan ... usaly i see such weapons hit ground or clipp ... will have to test tommorow if i can ...
  13. Quitch

    Quitch Post Master General

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    That's probably the most experimental change. The fallback will likely be reversion to 220 range as a projectile with 400 damage.
  14. MrTBSC

    MrTBSC Post Master General

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    welp tried 3 games today ... all crashed before i could use the wyrm and gil- e :p
    ... guess i have to disable pewpew and legion next time
  15. Quitch

    Quitch Post Master General

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    All I can say is that there's nothing in the mod that should cause that, but if you find a reproducible error please let me know.

    I believe Cover the Line and Ubermap are associated with certain crashes, so if you use those be aware.
  16. MrTBSC

    MrTBSC Post Master General

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    i will see tomorow ... also gonna look if it's eventualy caused by air/seawreckage
    otherwise gonna upload crashfile
  17. Quitch

    Quitch Post Master General

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    Version 0.6 - 2018-02-12

    LAND

    • GIL-E
      • Revert to a projectile weapon
      • Increased damage from 350 to 400
    • Grenadier
      • Reduced rate of fire from 0.5 to 0.4
    • Spark
      • Restored range from 75 to 65
    SEA
    • Typhoon
      • Increased ammo demand from 20 to 30
      • Increased range from 250 to 350
      • Increased Squall health regen from -3 to -2
      • Removed ability to issue orders to Squalls
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  18. Quitch

    Quitch Post Master General

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    Version 0.6.1 - 2018-02-15

    GLOBAL
    • Allowed fabbers to reclaim underwater wreckage
    • This should fix Barnacles not obeying area reclaim commands
  19. Quitch

    Quitch Post Master General

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    Version 0.7 - 2018-02-19

    GLOBAL
    • Modifies the Queller AI's Uber difficulty to accommodate the mod's changes
    LAND
    • Vanguard
      • Increased radar range from 150 to 200
  20. MrTBSC

    MrTBSC Post Master General

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    yea my game is crashing way too often recently ..

    gpu is uptodate that i´m sure of

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