Different unit designs

Discussion in 'Planetary Annihilation General Discussion' started by Disalign, March 8, 2015.

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Would you like to see this idea implemented into the game?

  1. Yes! A thousand times yes!

    32.7%
  2. Yeah, I think its a good idea c:

    16.4%
  3. If you can make these few changes.. (post in comments, of course!)

    1.8%
  4. Hmm.. I'm on the edge about this one.

    10.9%
  5. ...No thanks, this game doesn't really need this.

    29.1%
  6. No no a thousand times no. I hate customization!

    9.1%
  1. tatsujb

    tatsujb Post Master General

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    the thing is we perceive the passage of time, though we're supposed to understand that time hasn't passe for every new match, do you see what I mean?

    We feel like we could visualize progress as we go from one battle to the next but really, in the lore they are happening simultaneously on these different maps.

    THAT explains the starting over from just one unit and 0 resources and going to t2/t3.

    on the other hand *upgrades*, the kind you just research at a research facility and then all the sudden all the units already built not the ones you're going to build, get a sudden boost, make no sense whatsoever.
  2. squishypon3

    squishypon3 Post Master General

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    Erm im certain in both Starcraft and Supcom's campaign the events are a storyline and therefore happen one after the other. Which means you DO redundantly re-research tech you already researched a day ago. (Lore wise.)
    MrTBSC likes this.
  3. tatsujb

    tatsujb Post Master General

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    squishy my explanation accounts for that because (at least in the supcom campaign) when you complete a mission you've acquired a new unit and in the next you can now use this unit and when you get a tech it sometimes allows you to start the next mission with buildings from that tech already built, toward the end you start with fully built bases and such. In starcraft I think something similar occurs but to a lesser extent.

    I was focusing on multiplayer's lore explanation there.
    squishypon3 likes this.
  4. igncom1

    igncom1 Post Master General

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    This change would have made SupCom2 a hell of a lot better.

    No need to pull cheese with tech saving until a battle when it really does not give you a benefit.
    tatsujb likes this.
  5. tatsujb

    tatsujb Post Master General

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    FTFY ;)
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  6. igncom1

    igncom1 Post Master General

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    I didn't mind the upgrades personally, it's like jerry rigging stuff mid battle.

    But it didn't make a good SupCom game, that's for sure.
    squishypon3 likes this.
  7. cola_colin

    cola_colin Moderator Alumni

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    Tbh I would not see an issues with an upgrade system where:
    a) only newly build units profit
    b) the units have a very visible difference

    but yeah the instant pop up as well as the fact that you could not scout at all into what direction your opponent was teching was bad.
    igncom1 likes this.
  8. igncom1

    igncom1 Post Master General

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    Fortunately my and my friends don't do as much, as that would be considered a little too cheesy for their tastes.

    Also, I distinctly remember a preview of SupCom2 that stated all upgrades would be visual, but then it didn't end up that way.

    sadpanda.jpg
  9. cola_colin

    cola_colin Moderator Alumni

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    Well once the tank has 2 guns instead of 1 you can see it. But there is no way to tell about it before it roflstomps you.
  10. tatsujb

    tatsujb Post Master General

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    sadly that's one of the few you can see along with the shield effect.
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  11. tatsujb

    tatsujb Post Master General

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    [​IMG] in supcom 2 hope that was obvious.
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  12. tenaciousc

    tenaciousc Active Member

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    It just occurred to me that we already have differently skinned yet identical units in the game: our commanders. If I'm not mistaken the different commanders all move at the same speed, build the same things, have the same health and deal the same damage. This is what I want for different factions, just a visual thing. They can technically be all the same.
    igncom1 likes this.

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