Earlier suggestion was to make the sniper a bolt-action that cut the RoF in half (from Gold RoF), while doubling body-shot damage. That way, snipers can't just spew bullets at you and hope for a headshot, and the sniper rifle class emphasizing precision and thoughtfulness. Also, the Sniper is a pretty good bot-pusher, especially early in the game where he can kill a bot wave before it leaves the ramp. Late in the game, he can build juice in something like 20 seconds, but then again it is Sniper juice. And he can always push bots, beaten out only by the tank for distance-pushing.
It's pretty simple, but if you're high, I'll break it down for you. Sometimes, people do some impressive **** in a game, now see if you can follow, this isn't xbox, it's not game mechanics, there's no aim assist, but it actually seems that some people have enough experience with aiming that they can do this ****! But obviously I don't have to tell you, seeing as you must be an incredible sniper to find the quickscoping headshot such an obvious factor as a sniper. I know your eyes must be red, but please let me finish off with clarifying this game is about winning the match, it's not about kd or pvp(WHAT?!?!?!?!?) As you, and so many others seem to pressume, but no.. it's actually about winning. Try ranking the sniper on that scale, top in one, bottom in the other. Seems fair to me. I will say that giving the sniper a slight recoil would make a decent difference, and would make much more sense as it would be more difficult to land the quickscope headshot, but still possible. The talk about delaying the scope, lower RoF and the best of the headache suggestions: The removal of headshot. The sniper isn't suppose to be realistic, it's a fast paced game and the classes need to fit that sort of shooter. But by all means let's put the chess player out on the footballfield!
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Okay, I'm not saying that we should nerf the bejesus out of quick scoping, but: 1. We could get some sort of animation where the scope comes up to his eye (ex. CoD), which would stop them from instakilling at point-blank due to the delay or 2. Go the TF2 route where they, after scoping in, have a very slight delay (200 ms) where headshots ARE IMPOSSIBLE (cue scary music). They could also do the scope charge, but that would be on the edge of plagiarism (or something). Look, for the TF2 sniper, just look at it at http://wiki.teamfortress.com/wiki/Sniper_Rifle
Quick-scoping is not the problem. In Starsiege: Tribes your zoom is instantaneous. You hit the button, next frame you are zoomed. You can spam it as fast as you want. They arent as annoying as Snipers in this game. Two better ways of decreasing the annoy output of Sniper: #1: viewtopic.php?p=149094#p149094 Many people like this already. #2: Slow down the bullet. Dont make it instant-hit. Require the Sniper to aim ahead, even though just slightly. This is one of the fairest changes that could be made to a weapon that can kill you instantly. This means he actually has to earn his head-shots instead of just stealing them. L. Spiro
while i sort of like this just because of the nostalgia of needing to compensate for lag, it still doesn't fix the fact that people with only mediocre aim could still do very well by just shooting a lot sniper's high RoF is one of his biggest issues, and one of the biggest things that makes him so annoying. Bodyshot spam is still viable and highly annoying, but even worse is that you can just spam headshot attempts. When I play sniper, I'm not particularly accurate, but I can still land tons of headshots and even get some cheating accusations thrown my way because I just shoot a lot
The charge method prevents spam. It was mentioned before that a snipers first shot is his most important; if he misses he gives away his position. As it is now, missing the first means nearly nothing because as you said they can just spam head-shot attempts and get one. The recharge method enforces the idea that the first shot is most important. If you hit it (a head-shot that is), you get your standard reward. Wait 3 seconds for another full-powered shot. If you miss, you will have done some heavy damage anyway. You can either choose to wait 3 seconds for another shot at a head-shot (or a heavy-damage shot if you miss the head) or you can pelt him with body shots every 1.5 seconds or, depending how much damage you think you need to deal. Head-shots still do more damage than body shots while charging, and maybe even enough damage to kill a light character with only a 60% charge. For heavies, you would only be able to get a one-hit-kill at full power. This seems very fair/balanced. The heavies cant move as fast as the lighter characters, so forcing the Sniper to wait a bit longer to get full damage is not so bad. Meanwhile, the lighter classes can hop around much more, but the Sniper doesnt have to be at full power to get a one-shot-kill head-shot, so he can fire more frequently. L. Spiro
You're probably a very nice person irl, and we could've had a beer together, but I hope you at least saw the valid points in my post. You didn't have to understand it all, but if you just got some of it, you'd make me happy and satisfied with helping you special people.
from my experience, to get a headshot u dont have to be aiming strait to the head, aim off a bit and you are still good, also hit a bit under the face at the bottom of the neck and u get an instant kill, this is what I meant about the headshot box. I think that the name "Head-shot" should be changed to: "the-general-area-of-the-head-and-then some- shot" and not to mention the possibility of headshoting a tank or a gunner through their back where their head is not even visible
2 things. I agree that the hitboxes are weird. You can shoot gunner or tank from behind because of the fact that bullets have penetration trought body
Hitboxes are fine for me. They were weird when the game was out, but now everything feels perfectly fine. Unless a character has some gear on, then it gets a bit silly. Aim at the model kthxbai.
It says that everyone needs to learn how to play against snipers. There are only, maybe, 5 or so people that are actually good at the class. Everyone else either hides in their spawn and can't hit anything or you can just walk up beside them and melee them to death. Then there are the people trying to kill snipers which is even worse. I see it almost every game I play; run directly at the sniper then complain when they get shot in the head. Jump to the same spot and land in the trap over and over and over. No matter how many times people try to kill a sniper and fail they just keep on trying it. When all else fails they resort to screaming the class is OP or the player hacks. Insanity is doing the same thing over and over while expecting a different outcome.
Even when I'm doing well against a good sniper, they're still incredibly annoying and I wish they'd leave and go die in a fire.
only thing with tribes was the sniper rifle went off of energy, and it had a solid beam so you could see where they were shooting from. also i'm almost positive tribes was much faster paced than this game. (tribes vengeance) sometimes i wish it was still around.
It was based off your energy, so you had to wait for a charge between shots to get full power. Also, that energy was the same that you used for your jetpack, so using the rifle got in the way of your primary source of mobility