Dear effects mod wizards

Discussion in 'Mod Discussions' started by cola_colin, August 20, 2015.

  1. cola_colin

    cola_colin Moderator Alumni

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    Please make a mod that adds lots of smoke and particles to wreckages.

    Thanks :D
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  2. Killerkiwijuice

    Killerkiwijuice Post Master General

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    The titan wreckage already has that, but you might want to get a better toaster if someone places smoke effects on ALL wreckage. Imagine the FPS drop.
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  3. cola_colin

    cola_colin Moderator Alumni

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    I remember max managed to put so many particle effects on a planet you could not see the ground anymore and his computer is still alive.

    And I am looking for an actual reason to get a better toaster anyway.
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  4. Killerkiwijuice

    Killerkiwijuice Post Master General

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    I would do it if I wasn't 300 miles away from my main toaster.
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  5. Ksgrip

    Ksgrip Active Member

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    I feel you bro. My main tiaster has said goodbye to me, more concrete the hard drive and I am more than 600km from him ti even think of repairing it.. You guys that enjoy the goddies of titans :s
  6. philoscience

    philoscience Post Master General

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    Side note: do we know what FX mods are confirmed working with PA:T?
  7. Killerkiwijuice

    Killerkiwijuice Post Master General

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    They all should
  8. cola_colin

    cola_colin Moderator Alumni

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    though since many of them work by shadowing unit specs I would suggest they need updates to not create weird sideeffects.
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  9. Raevn

    Raevn Moderator Alumni

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    I see what you did there :cool:
  10. Alpha2546

    Alpha2546 Post Master General

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    Effects file can get pretty dirty to be honest. Uber did a really good job handling that through the server (probably with some good reason too:oops:).

    If it crashes the game then it won't work. Other then that you can see sideeffects like range not being shown right I think.
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  11. Gorbles

    Gorbles Post Master General

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    This is the best kind of answer.
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  12. Alpha2546

    Alpha2546 Post Master General

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    Rescaled titan wreckage smoke effect. Still could use some extra work I think.


    heheheh I didn't thought about it while I was typing hahahaha. Kinda obvious :p
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  13. burntcustard

    burntcustard Post Master General

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    Awesome :D A little big and/or dark in my opinion. Can it be rescaled with effect_scale? Would be cool to have a different size for different units (or the bases they inherit from).
  14. cola_colin

    cola_colin Moderator Alumni

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    awesome stuff.
    How does the timing work until it is removed? Can you give it a random component, so on some wrecks it takes waaaay longer than on others? Basically some wrecks that stay "on fire".
  15. dom314

    dom314 Post Master General

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    There is a uniform random lifetime only. What we would want is something more like a quadratic distribution though.
  16. cola_colin

    cola_colin Moderator Alumni

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    better than nothing?
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  17. dom314

    dom314 Post Master General

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    Yeap! xD, just dreaming over here.
  18. squishypon3

    squishypon3 Post Master General

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    Raevn is back! =D
  19. moldez

    moldez Active Member

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    Hi there,

    if I might add to this - some sort of particles for moving land vehicles would be highly appreciated (they seem to be even more "sterile" since the navy finally got some trails) - and I am still waiting for trails on the ground like they always talked about in the early dev videos.

    And finally to kill every last surviving framerate - small smokepuffs AND/OR the rolling smoke when tanks fire their weapons - that would hit it !!!

    keep it up - great work on those smoke particles on wreckages :)
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  20. skypheonix20

    skypheonix20 Member

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    Would really love to see this added to pamm or maybe download link plz haha:)

    or what files do i play with to make my own?:cool:

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