DANG IT UBER YOU BROKE EVERYTHING

Discussion in 'Planetary Annihilation General Discussion' started by stuart98, March 13, 2015.

  1. Nicb1

    Nicb1 Post Master General

    Messages:
    1,010
    Likes Received:
    1,286
    Sorry stuart, I'm going to have to agree with everything that Sorian has said in this thread so far. You should have worked off of the PTE. Also going off on a rant of sorts (Joke or not) in the general discussion about your mod being broken just seems a tad bit silly.
  2. Alpha2546

    Alpha2546 Post Master General

    Messages:
    977
    Likes Received:
    1,561
    I dunno about you all but I just make the mod crash and blame someones else his mod. Way easier....

    [​IMG]
    xankar and Killerkiwijuice like this.
  3. Dementiurge

    Dementiurge Post Master General

    Messages:
    1,094
    Likes Received:
    693
    Imagine what community relations would be like if the devs did this.

    "DANG IT COMMUNITY, UR VIDEO CARDS KEEP FREEZING"
    "WHY DID YOU PAY FOR SO MANY KICKSTARTER GOALS???"
    "COMMUNITY YOUR ABUSING VANGUARDS, STAHP"
    "STOP FLAMING YOURSELVES"
    "OUR SERVERS ARE CRASHING WHAT HAVE YOU DONE?"
  4. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Eh, to be honest, I agree with their change, and just wish they implemented it when they first added it to the game long ago in the proper place which they now moved it to.

    Just gotta deal with it. Meh. Now after I am done recording some games, I need to completely rebuild my mod from a fresh install and using cmd to isolate .jsons all anew.
  5. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    What change? What?
  6. nixtempestas

    nixtempestas Post Master General

    Messages:
    1,216
    Likes Received:
    746
    Make better dev tools, then you can update all your mod's jsons quickly.

    took me all of... a second... to rebuild anti-popcorn.

    takes way longer getting it onto github and to PAMM. Maybe I should automate that too...
    stuart98 likes this.
  7. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Maybe you should publish your tools. I know how to go about making one, but its more work for me than probably just remodding, as I run that cmd to build a new blank mod REALLY fast...
    Look at the new vanilla build. The .jsons for fabricators. Their "can assist other blueprints" has been moved from the units .json to it's tool (buildarm) .json. I am unsure of others, but if you do a forum search, a list of things got moved. I will try to edit this when I find it.
  8. theseeker2

    theseeker2 Well-Known Member

    Messages:
    1,613
    Likes Received:
    469
    btfo
  9. nixtempestas

    nixtempestas Post Master General

    Messages:
    1,216
    Likes Received:
    746
    Way ahead of you :)

    https://forums.uberent.com/threads/jsonshadow-tool.63320/

    It is geared towards mods that are frequently rebuilt (I rebuild anti-popcorn every time there is a balance change, which lately there has been a LOT), and it does have its limitations. I'm actually in the process of building a far more sophisticated tool for this kind of stuff, but it won't be ready probably for a couple months thanks to university interference.

    I think cola_colin built a similar tool as well that, while a bit more verbose, is probably less finicky.

    edit: @cola_colin 's TransformPA https://forums.uberent.com/threads/rel-transformpa-a-tool-to-generate-balance-mods.65525/
  10. wondible

    wondible Post Master General

    Messages:
    3,286
    Likes Received:
    2,084
  11. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    Well this explains a lot. TY
  12. elodea

    elodea Post Master General

    Messages:
    1,696
    Likes Received:
    3,050
    right, but clearly if you remove or change the reclaim_type or assist_layer field, the server should reject the json and load instead the vanilla one no?

    So why are commanders not able to reclaim stuff on ladder games?
  13. davostheblack

    davostheblack Well-Known Member

    Messages:
    364
    Likes Received:
    313
    This thread appears to be a touch more dickish in tone than usual; lets not fall into LoL or EVE:Online territory here , please?

    @sorian @jables @tvinita :- I think I remember jables mentioning some specifics, such as save/load, that did not receive as much the testing you would have liked during the PTE stage. I'd be quite happy gathering up a "dedicated" group for testing any new features, if that would be any use to you?
  14. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    So basically, now build arms have the assist layer tags and can assist buildable items tags, and not the unit itself.

    Also, multiple projectile weapons are now controlled by a"projectiles_per" tag, and weapons using it now use multiple muzzles like the alternating variants. All units basically now have 1 tool and multiple muzzles, instead of multiple tools to accomplish simultaneous fire.
    Because the lack of a field doesn't invalidate it's format and reading. It simply interprets lack of a mention of it, as a default-no or such. maybe it should default to yes in the engine as expected behavior by default would be to assist? @sorian
    Last edited: March 14, 2015
  15. wondible

    wondible Post Master General

    Messages:
    3,286
    Likes Received:
    2,084
    projectiles_per_fire. It's not required, grenadiers and gunships (at least) still use multiple copies. But since neither are favored right now they don't cause load problems.
  16. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
  17. Sorian

    Sorian Official PA

    Messages:
    998
    Likes Received:
    3,843
    Changing json fields to be default true would unnecessarily bloat all of the unit json files.
  18. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    Oh, no I meant in the engine, to assume no field means true by default or... or maybe it defaults to false because it expects a field to allow it in the first place.... idk...

    ...but either way, I didn't mean to make by default all of them. I meant to make the game where having no fields specifying assistance allows assistance. If you didn't want assistance to be possible, you would include that tag, but some mods don't have it and the expected normal behavior is to be able to assist anyway.

    If that is too difficult to change, I can understand though. To be honest, the next best thing is to change the base_build_arm .json only to assist:true or whatever. If there is a base build arm. Come to think of it, I don't think there is. Meh. Stuart could just use fresh files and quit his whiney whining...
  19. wpmarshall

    wpmarshall Planetary Moderator

    Messages:
    1,861
    Likes Received:
    2,983
    This thread = a pram, yet I see no toys? What could have happened? :p
    cdrkf, zihuatanejo and mayhemster like this.
  20. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    Them toys.... You gotta keep an eye on them....
    wpmarshall likes this.

Share This Page