Custom Planets/Map Editor/symmetry! <3

Discussion in 'Planetary Annihilation General Discussion' started by squishypon3, October 16, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    Does the water move up when you make it higher in the system editor? Like- if it's at 50 and you put it to 60 would it fill more of the brush?
  2. stuart98

    stuart98 Post Master General

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    :(

    But buuuuuuuuuuuuuut...


    Seton's Wrath!

    :(
  3. squishypon3

    squishypon3 Post Master General

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    That would require soooo many different subtractive brushes XD
  4. cola_colin

    cola_colin Moderator Alumni

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    Not in a meaningful way.
    [​IMG]
    + more random water all over the map.

    No idea how to do anything with water apart from "start with some water places and build the map around them"
  5. squishypon3

    squishypon3 Post Master General

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    Hm.. Alright, I set up a plan to get Finn's Revenge done with Superouman, but that little lake in the center caused an issue. :(

    My plan for many maps was to build it you'd need one island on one of the hemispheres, and then go all out with subtractive brushes to sculpt the landscape.
  6. stuart98

    stuart98 Post Master General

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    Perhaps we could start with water and build the land? Would that be feasible?
  7. cola_colin

    cola_colin Moderator Alumni

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    Well yes. If you can make a random water that looks like you want it. Though you'll be in danger of patches breaking the water distribution. Well you can try to fix it by rolling the dice again.
  8. squishypon3

    squishypon3 Post Master General

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    I'm not sure if metal spots would show up. :/
  9. stuart98

    stuart98 Post Master General

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    They would if they were pathable.
  10. squishypon3

    squishypon3 Post Master General

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    Oh gosh, then that means we can make completely custom geometry, completely custom maps. All we'd need is to make a map in blender,export it's .papa... And boom! There we go. (As long as you have one huge additive brush)

    This could actually work... Maybe.
  11. cola_colin

    cola_colin Moderator Alumni

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    Somebody should try. But I suspect that putting many small brushes together is less prone to errors.
  12. wondible

    wondible Post Master General

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    Last I tested, builtin mex don't spawn on any brush, but you can get features to do so. Bigger problem is spawn points

    Exception: there is an additional operation type BO_Base that I spotted in the binary strings. It makes things that can have mex, but not spawn locations (I might be wrong on the last part) However, you don't get textures on BO_Base, so it's not very practical. I've barely worked with it, so maybe you could put decal layers on top.
  13. cola_colin

    cola_colin Moderator Alumni

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    That's mostly a question of: Is it possible to build a transient server mod that modifies the server scripts in a way that makes them just spawn the commanders in at fixed positions?
    stuart98 likes this.
  14. wondible

    wondible Post Master General

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    Transient could be tricky. If there is no base material, even spawn-anywhere doesn't work, though I've not investigated whether it's a server or client hangup.
  15. Culverin

    Culverin Post Master General

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    Does this mean we have reverse engineered the coordinates for the map?

    And the next step is to hack it so we can build your planets tile-by-tile? planet-of-hex.jpg
  16. squishypon3

    squishypon3 Post Master General

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    Sadly, no. Basically we place down walls, and replace that with brushes through generation. =P
  17. MrTBSC

    MrTBSC Post Master General

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    nuuuuUUUUUUUUUU.... KEEP THAT THERE WERE IT CAME FROM ....


    ....


    actualy i dont care..


    ps: isn't it setons clutch actualy?

    or did you mean finns revenge and messed it up?
  18. leighzer

    leighzer Member

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    This is so cool!!!
  19. stuart98

    stuart98 Post Master General

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    I'm going to call the Seton's Clutch remake in PA Seton's Wrath
  20. Culverin

    Culverin Post Master General

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    awwwww :(


    So many years of table top, hexes still give me semi.
    terranhex-1024x640.jpg

    If only the hex tiles were tiny enough for us to start elevation mapping them manually.
    We could have ramps and chokes.

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