Current 'Bot models; Too small?

Discussion in 'Backers Lounge (Read-only)' started by ninnamin, June 20, 2013.

?

Do you think that the Bot size should be changed?

  1. Yes, I think that they should be bigger

    16 vote(s)
    20.3%
  2. Yes, I think that they should be 'slightly' larger

    21 vote(s)
    26.6%
  3. I do not think that they should change the 'bots model sizes

    35 vote(s)
    44.3%
  4. Yes, I think that they should be 'slightly' smaller

    2 vote(s)
    2.5%
  5. Yes, I think that they should be smaller

    5 vote(s)
    6.3%
  1. mushroomars

    mushroomars Well-Known Member

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    And I agree, except I feel that way with all units, not bots in particular.
  2. smallcpu

    smallcpu Active Member

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    No they aren't, because there is no maximum planet size. Planets can get arbitarly large until they get unplayable because of game mechanics or you run out of RAM.

    Yeah, they slide around and don't feel very weighty at the moment. But that is known to uber and, I think it was Neutrino, said that they will improve that eventually and mentioned that it was one of the things that bugged them in SupCom.
  3. vorell255

    vorell255 Active Member

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    Personally I think everything needs to be judged based off maxed in zoom size. Everything is kinda relative. I agree bots should be bigger, but I think on top of that max planet size should be bigger as well....WHICH we haven't seen. They actually have said that we are playing on small planets atm.

    So idc about this atm. Personally I'm looking for functionailty, game play, and balance. Once those have been tweaked I think its relatively simple to adjust size of units. But until the whole multiple planets and launching etc features are in I don't think we have enough info to judge what is big and what is small.
  4. ninnamin

    ninnamin Member

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    Well, that's a relief to hear; When I see gameplay of SupCom I rarely see the individual unit models clearly, Most of the time it's just clumps of dots. It's good to hear that they're aiming away from that.
  5. KNight

    KNight Post Master General

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    Not to nitpick, but it's more so in reference to SupCom2, which also featured Flow-field based pathfinding, but Neutrino and Elijah are committed to units behave realistically.

    Mike
  6. ninnamin

    ninnamin Member

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    Well I'm all for them not sliding all over the place, anyways.

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