Commanders do we really need then in open field?

Discussion in 'Planetary Annihilation General Discussion' started by arthursalim, December 29, 2013.

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Do you agree with my suggestion of a commander bunker

  1. Yes seens a good idea

    11.8%
  2. No i dont think soo

    50.0%
  3. I agreed commanders are vunerable but i dont think bunkers are the best idea

    38.2%
  1. arthursalim

    arthursalim Active Member

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    My principal suggestion is not make him stronger but more easy to defend trought a bunker that would require ground units to enter in this way commanders would be more easy to defend and the focus can go on adminstrating an empire and not building defences around your commander that can be nuked any time but i see your point
    thanks for the help
  2. Timevans999

    Timevans999 Active Member

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    Annihilations is the name of the game we are just waiting for more game options chap.
  3. nanolathe

    nanolathe Post Master General

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    Your Commander is not something you should be able to forget about with an easily defended bunker.
    Administrating your empire is a secondary concern.

    Your Commander is all that matters.
  4. Timevans999

    Timevans999 Active Member

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    Compared to supcom commanders are crap at the moment and I wouldn't hold your breath either.
  5. arthursalim

    arthursalim Active Member

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    if you make your commander a primary concern how can you possibly go on offense? wouldnt you be too busy building defences around him?
    anyway these are just ideas that i´m trowing in and asking for opnion thanks for the replys soo far
  6. nanolathe

    nanolathe Post Master General

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    You go on the offensive because you know where the enemy Commander is. Killing him is the only 100% guaranteed way to stop your Commander from being killed.

    You have to kill your enemy before he kills you. So... in a sense... being offensive is actually a defensive move.
  7. arthursalim

    arthursalim Active Member

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    soo the only way to play planetary anihilation is attacking the enemy before he attacks you? it surely can works in a 2 players battle but it would work in a 3 players battle? in a 5 player battle? can you charge all of then in the same time?

    i surely agree that offense is the best defence but only in ideal condition else is just suicide
  8. paperthinarmor

    paperthinarmor New Member

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    Forgive me if this is incredibly nooby as I'm nowhere near the level of expertise of many players on here, but as I've played TA, Supcom, and Spring, as I've progressed to the higher tiers, I'm usually using multiple construction vehicles on multiple projects, or have them spread out all over the place, either way, their combined buildpower way outstrips what the commander can do alone--doesn't this then negate his advantage in mid- and particularly lategame play? IMO, what mitigated that was the commander upgrades in SupCom, absolutely loved those. But those aren't going to be in PA, so that's neither here nor there.
    Timevans999 likes this.
  9. nanolathe

    nanolathe Post Master General

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    That's the point. Deciding when, where and with what to strike your opponent to maximise your strategic outcome, while keeping risk to a minimum.

    The game is not so binary as " Ideal Condition " and " Suicide ".
  10. arthursalim

    arthursalim Active Member

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    The point i´m trying to make is that if you strike one player in a 4 players game you will have 2 strong players ready to invade you since most of your army is busy with the war against one player and since the game is soo vunerable this would transform in a cold war were all sides just sit and watch who makes the first move
  11. nanolathe

    nanolathe Post Master General

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    Of course combining construction units on a single project outstripped the Commander, but it took multiple units in the same place (usually 2 - 4) to achieve the same output as the Commander alone.

    The Commander was always your most powerful single construction unit that could not only build at an accelerated rate, but also go to places other land or sea based units could not and still be relatively safe thanks to his ability to cloak and escape danger.

    The Commander is totally unique. He is never replaced either in utility, singular power or importance. He is an indispensable tool... emphasis on the indispensable part
    paperthinarmor likes this.
  12. schuesseled192

    schuesseled192 Active Member

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    Don't worry annihilation mode won't be the only option, you will be able to play other modes like supremacy in time. (sup com terms), i.e. commander death won't be the end of the game necessarily.
  13. paperthinarmor

    paperthinarmor New Member

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    Sounds like a fair assessment--I guess I just have yet to think strategically enough with my commander to use him to his full ability--thanks nanolathe.
  14. pivo187

    pivo187 Active Member

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    I'm hoping uber adds sum cool abilities to the com giving him a bit more offensive capabilities. I find myself often using the com in the early game to destroy pelter creeps, and prevent enemies from building catapults holkins. Whenever I send loads of units alone they never seem to get the job done. But when the pelters etc are aiming at the com my units can freely walk into the enemy base and take everything out. I've beaten 3 people together with this offensive strike.
  15. KNight

    KNight Post Master General

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    ACUs in SupCom needed upgrades because of the way the tiers were set up. Firstly higher teirs made lower tiers useless due to a huge gap in power between tiers, just look at teh difference between a T1 and T3 Unit, The T3 unit has 11x the HP and 7x the DPS! An ACU could easily handle 20-30 T1 units in most circumstances, but can barely handle 5 T3 units unless they're grouped up an taken out with a single Overcharge Shot, the upgrades were needed in that case. Hopefully as the balance gets worked on for PA we won't have that same need due to how the Basic and Advanced Units are balanced.

    Don't forget that in PA we have the extra scenario of completely separate "islands" that wasn't present in prior games, you won't always be able to easily get multiple units to equal a Commander's potential.

    Why would you have to defend against all 10 planet's simultaneously?

    Mike
  16. arthursalim

    arthursalim Active Member

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    because they would be targeting your commander to end the game soo the empire that has the 10 planets would obviously sent all to your commander to destroy him wich bring us to a point if he has 2 nukes each planet can you defend your commander against 20 nukes?
  17. bobucles

    bobucles Post Master General

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    Here's an idea: Let's not discuss the most absurd and contrived game scenarios we can think of.

    Stick to something believable.
    stormingkiwi and BulletMagnet like this.
  18. KNight

    KNight Post Master General

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    Just move your commander? Nukes aren't tracking weapons.

    Mike
  19. BigMonD

    BigMonD Member

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    This isnt supcom
  20. BigMonD

    BigMonD Member

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    Yeah thats a good point, basically 30 min into the game all the commander is becomes a nice juicy target. I don't think we should just copy supcom but but it would be nice to be able to differentiate our commander slightly. Make him better at a role maybe, add jump jets, increase his build power so hes still useful, give him a short term cloak so he has to at least be searched for a little.

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