Lately there's been a common theme in games I've lost, and that is the opponent exploiting the huge walking metal bank that is their commander. Reclaiming it with combat fabber gives a significant early economy boost, which seems to give real advantage. You can for example put out very tough dox rush, shutting down any expansions. Or you can go for very early T2. Only difficulty is managing energy, but that seems manageable. It may slow your expansion a bit, but that's ok if you can prevent the enemy from expanding as well. Damaging your own commander may seem risky, but in practice there are not that many ways to snipe it in early game. 1) Is this actually the best opening? Should I just do it every time? Is there anything that might counter it or at least get even? 2) Should it even be a thing, or is it an exploit that should be patched out? It does follow logically from the "rules", but looking from outside it seems very strange. Just imagine exlaining to a new player that the very first thing he should do is to start ripping pieces from his commander unit to build other stuff. Most would call it total nonsense, I expect.