Com explosion destroying walls

Discussion in 'Balance Discussions' started by jtibble, January 30, 2015.

  1. jtibble

    jtibble Active Member

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    I'd like to request that the command explosion be buffed so that walls get destroyed nearby. I know the damage falls off, but even walls right next to the commander are still standing when the com goes boom. If a commander is too far forward and tries to wall themselves in before going pop, it would be nice if they could at the very least damage the walls to 5% of their original 3000 HP.
    mot9001 likes this.
  2. mot9001

    mot9001 Well-Known Member

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    I think ubercannon and commander explosions should be something to be feared like in TA. At the moment, not really the case.
    stuart98 likes this.
  3. ace902902

    ace902902 Active Member

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    i think that the comm explosion should destroy every structure and unit except for other commanders. it should do about 40% damage to other commanders though, so its slightly less strong than a nuke.
  4. stuart98

    stuart98 Post Master General

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    Why not go the full extent and have it kill other coms?
  5. ace902902

    ace902902 Active Member

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    because that would make comm boxing inviable
  6. stuart98

    stuart98 Post Master General

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    Not necessarily non-viable, but a thing of extreme caution that requires immense skill to make it out alive.
  7. burntcustard

    burntcustard Post Master General

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    I would like to see the commander explosion be bumped to 5000 (so it takes out walls) and have it's full_splash_damage_radius reduced slightly so that the damage reduction over distance is a bit more gradual.
  8. ace902902

    ace902902 Active Member

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    Yes, but it will make all in suicide pushes, far to easy.
  9. jtibble

    jtibble Active Member

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    @tvinita can you chime in here? What are your thoughts on com-explosion damage, and damaging/destroying nearby structures?
    stuart98 likes this.

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