I'd like to request that the command explosion be buffed so that walls get destroyed nearby. I know the damage falls off, but even walls right next to the commander are still standing when the com goes boom. If a commander is too far forward and tries to wall themselves in before going pop, it would be nice if they could at the very least damage the walls to 5% of their original 3000 HP.
I think ubercannon and commander explosions should be something to be feared like in TA. At the moment, not really the case.
i think that the comm explosion should destroy every structure and unit except for other commanders. it should do about 40% damage to other commanders though, so its slightly less strong than a nuke.
Not necessarily non-viable, but a thing of extreme caution that requires immense skill to make it out alive.
I would like to see the commander explosion be bumped to 5000 (so it takes out walls) and have it's full_splash_damage_radius reduced slightly so that the damage reduction over distance is a bit more gradual.
@tvinita can you chime in here? What are your thoughts on com-explosion damage, and damaging/destroying nearby structures?