[CLIENT] Galactic War Overhaul

Discussion in 'Released Mods' started by Quitch, March 13, 2017.

  1. Quitch

    Quitch Post Master General

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    I didn't realise this extended beyond MEX. I think I know the cause and will fix.

    Factories can't be moved so I treated Lobs the same. I could potentially change that, though given that you mainly fire Lobs at a fixed spot on the ground to make Dox, I don't think moving them would be worthwhile as you're more likely to just lose valuable production time, and moving the Dox is faster.
    Last edited: January 10, 2021
  2. Quitch

    Quitch Post Master General

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    Orbital structures? No.
  3. Quitch

    Quitch Post Master General

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    Version 4.14.0 - 2021-01-10

    Changed
    • Always offer Additional Data Bank as a fourth card when the inventory is full
    • Each Sub Commander in your tech banks reduces the chance of finding another
    • Nomad Commander loadout can no longer move metal extractors
    Fixed
    • Deep Space Radar and Umbrella using wrong navigation settings under Nomad Commander loadout
    • Nomad Commander buildings blocking the location they were built at even after moving elsewhere
    • Structures overlapping when executing an attack move
    Last edited: January 10, 2021
  4. TrueGuardian32

    TrueGuardian32 New Member

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    Can you add a Tech Card for Nomad Commander that lets Advanced Metal Extractors mobile.
  5. Quitch

    Quitch Post Master General

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    No. it would allow you to continually build on the same metal spot.
  6. TrueGuardian32

    TrueGuardian32 New Member

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    Eh alright, worth a shot. I'll report any more bugs I find if I find more.
  7. TrueGuardian32

    TrueGuardian32 New Member

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    I kinda wish the extractors still had the Phantom Building, cause I could move them into a safe space while keeping my resource generation
  8. TrueGuardian32

    TrueGuardian32 New Member

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    Ooo, I had an idea last night. Can you make a Fabber Swarm upgrade card that rarely appears that will turn the Locusts into Fabber Swarms, basically allowing them to rapidly make basic defenses, teleporters, and mines. Like the Mend.
  9. Quitch

    Quitch Post Master General

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    Version 4.15.0 - 2021-01-12

    Changed
    • Reduced file shadowing
    • Minor performance optimisations
    • Enemy Commanders displayed by faction in the intelligence panel
    • Only display active AI tech and game modifiers
    • Updated AI tech and game modifier names
    • Removed titles from AI Commander names
    • List Guardian unique tech bonus in intelligence panel
    Fixed
    • Tooltips showing on a new loadout card if you refreshed the UI
    • Tutorial breakage
  10. Quitch

    Quitch Post Master General

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    Version 4.16.0 - 2021-01-13

    Changed
    • Revisions to faction personalities
    Fixed
    • Inventory cards not displaying when clicked
  11. Quitch

    Quitch Post Master General

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    Version 4.17.0 - 2021-01-15

    Added
    • Tooltips to planets on the intelligence panel with data about metal, radius, etc.
    • Starting planet icons on intelligence panel
    • Thruster icons for smashable planets on intelligence panel
  12. Quitch

    Quitch Post Master General

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    Version 4.17.1 - 2021-02-16

    Fixed
    • Support translation of new tooltips
    • Original personalities behaving incorrectly
    • Moon tooltips showing water and temperature information

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