I didn't realise this extended beyond MEX. I think I know the cause and will fix. Factories can't be moved so I treated Lobs the same. I could potentially change that, though given that you mainly fire Lobs at a fixed spot on the ground to make Dox, I don't think moving them would be worthwhile as you're more likely to just lose valuable production time, and moving the Dox is faster.
Version 4.14.0 - 2021-01-10 Changed Always offer Additional Data Bank as a fourth card when the inventory is full Each Sub Commander in your tech banks reduces the chance of finding another Nomad Commander loadout can no longer move metal extractors Fixed Deep Space Radar and Umbrella using wrong navigation settings under Nomad Commander loadout Nomad Commander buildings blocking the location they were built at even after moving elsewhere Structures overlapping when executing an attack move
I kinda wish the extractors still had the Phantom Building, cause I could move them into a safe space while keeping my resource generation
Ooo, I had an idea last night. Can you make a Fabber Swarm upgrade card that rarely appears that will turn the Locusts into Fabber Swarms, basically allowing them to rapidly make basic defenses, teleporters, and mines. Like the Mend.
Version 4.15.0 - 2021-01-12 Changed Reduced file shadowing Minor performance optimisations Enemy Commanders displayed by faction in the intelligence panel Only display active AI tech and game modifiers Updated AI tech and game modifier names Removed titles from AI Commander names List Guardian unique tech bonus in intelligence panel Fixed Tooltips showing on a new loadout card if you refreshed the UI Tutorial breakage
Version 4.16.0 - 2021-01-13 Changed Revisions to faction personalities Fixed Inventory cards not displaying when clicked
Version 4.17.0 - 2021-01-15 Added Tooltips to planets on the intelligence panel with data about metal, radius, etc. Starting planet icons on intelligence panel Thruster icons for smashable planets on intelligence panel
Version 4.17.1 - 2021-02-16 Fixed Support translation of new tooltips Original personalities behaving incorrectly Moon tooltips showing water and temperature information
Version v4.18.0 - 2021-01-28 Added Upgrade tech cards for T1 factories The Guardians are marked by their own icon on the map Changed Reduced chance of receiving an upgrade tech card Fixed Planet alignment with text in intelligence panel Guardian tech modifier not always showing on the intelligence panel
Thanks for the report, and apologies. Will take up to 30min for Community Mods to see the update. Version 4.18.1 - 2021-01-28 Fixed Error preventing battles launching
I've encounter several local server crashes maybe relate to Unit Cannon crash report: Code: [20:12:55.609] ERROR Catastrophic error in SimUnit::evalTransform. Time: [1613500] [20:12:55.609] ERROR Unit: [/pa/units/land/assault_bot/assault_bot.json.ai0 RetireTime: [1595914] [20:12:55.609] ERROR Parent: [No Attach Entity] Id: [67796] RetireTime: [-2] [20:12:55.609] ERROR Catastrophic failure in SimUnit::evalTransform. It begans when AI launching massive units to lava surface, then all units freezed, after a while the game force quit to Galactic Map interface.
Can you take a screenshot of the intel for the planet this issue has occurred on? I doubt it's a GWO issue, but I'll need to know more about the battle if I want to try and reproduce.
Version 4.18.2 - 2021-01-30 Fixed Continue War does not return you to the galactic map if more than one enemy faction remains alive
Version 4.18.3 - 2021-01-30 Fixed Rolled back previous fix due to working locally but not via Community Mods