Version 4.4.1 - 2020-08-14 Corrected commander count for older wars sometimes being wrong on intelligence reports
Version 4.5.0 - 2020-08-15 Turtle commanders use more fabbers Turtle sub commanders can use more fabbers than other sub commanders Uber has less commanders early on but more commanders later on Added buttons for changing custom difficulty field values Implemented minimum, maximum, and step values for custom difficulty fields Fixed bounty mode always using the default reward value Increased the size of bounty awarded above casual difficulty Smoothed curve across difficulties as to when they begin to receive tech buffs Added tooltip to galaxy size selection Corrected Worker being one commander short if they were the system owner Fixed a base game issue where multiple galaxy generations would cause an increasing number of AIs to be assigned incorrect values
Version 4.6.0 - 2020-08-19 Added Faction tooltip explaining the style used by the enemy and Sub Commanders Complete Energy Tech card Tooltips on cards listing which units they affect Changed Made the FFA Chance tooltip more accurate Added the Stinger (Bot AA) to the following cards: Bot Ammunition Tech Bot Armor Tech Bot Combat Tech Bot Engine Tech Bot Fabrication Tech Fixed All known issues and inconsistencies with the base game tech cards: Air Ammunition Tech Added Strafer Air Combat Tech Added Strafer ammo Bot Engine Tech Added Colonel Locusts Spark Complete Energy Tech Added Artemis Helios Icarus Spark Wyrm Zeus Removed Catapult Hornet Stingray Teleporter Umbrella Defense Ammunition Tech Added Advanced Torpedo Launcher Anchor Torpedo Launcher Defense Fabrication Tech Added Anchor Improved Energy Weapons Added Artemis Helios Icarus Spark Wyrm Zeus Removed Catapult Hornet Stingray Umbrella Improved Fabricator Build Arms Added Colonel Unit Cannon Fixed Angel Intelligence Fabrication Tech Added Firefly Hermes Piranha Skitter Stingray Vanguard Naval Ammunition Tech Added Narwhal torpedo (classic only) Squall torpedo Naval Combat Tech Added Narwhal torpedo (classic only) Squall torpedo Orbital Armor Tech Removed Anchor Jig Orbital Factory Orbital Combat Tech Removed Anchor Jig Orbital Factory Orbital Fabrication Tech Removed Anchor Jig Structure Armor Tech Added Anchor Unit Cannon Structure Combat Tech Added Advanced Torpedo Launcher ammo Anchor Anchor ammo Halley Torpedo Launcher ammo Unit Cannon
Version 4.6.1 - 2020-08-19 Fixed Large tooltips for tech cards format themselves to try and fit within the available space Air Ammunition Tech tooltip not listing all units Structure Armor Tech tooltip not listing all units Structure Combat Tech tooltip not listing all units Fixed some of my fixes: Structure Armor Tech Fixed Anchor Structure Combat Tech Fixed Anchor Halley Unit Cannon Additional issues in the base game cards: Air Ammunition Tech Fixed Hummingbird ammo Air Combat Tech Fixed Hummingbird ammo Structure Armor Tech Added Halley
Version 4.7.0 - 2020-08-21 Changed Reduced the number of commanders in the boss, guardian, and worker armies at Casual difficulty Reduced the chance of a FFA occurring at all difficulty levels
Version 4.8.0 - 2020-09-07 Added New home system for Cluster courtesy of WPMarshall Changed Workers can now see as far as an Angel Boss systems now named for their faction only Boss planets use the old system names Fixed Safeguard to protect against loadouts showing a Which Units? tooltip
Version 4.9.0 - 2020-09-08 Added Titans now uses the classic systems in addition to its own, making for an additional nine systems
Version 4.9.1 - 2020-09-16 Removed Support for Classic due to Cluster's dependency on TITANS' units Fixed Workers not building This bug will remain in wars started with v4.8.0 and v4.9.0
Please note that v4.9.1 is not actually live yet due to Community Mod updates being disabled due to some bug.
Version 4.9.2 - 2020-11-01 Changed Removed use of lodash aliases to futureproof for move to v4 Fixed Cluster Worker Sub Commanders will build again
Version 4.10.0 - 2020-11-02 Added Nomad Commander loadout Updated loadouts from trialq's discontinued Galactic War Loadouts mod Swarm Commander loadout Buff Commander loadout Changed Some Synchronous personalities now use more basic fabbers Fixed Custom loadouts showing a Which Units? tooltip
1. Beat a treasure planet and obtained Storage Commander tech, but the tech is still grey out in my commander selection list. 2.Tourist Sub Commander is not building anything at game start.
1. There does look to be something odd going on here. I didn't run into this as Storage Commander is the one I keep locked for testing the unlock dialog box When I do unlock it it shows as both locked and unlocked in my list. I'll look into it and put out a fix. 2. The Tourist Sub Commanders won't build because they don't have access to metal extractors, which currently the AI requires to work. I left them as an option as they will provide you with their excess eco production. I'll look at updating the description to make this clear.