Version 2.0.2 - 2020-01-25 Update the mod's description Avoid multiple Invictus commanders within the Legonis Machina
Version 2.0.4 - 2020-02-13 Improved the granularity with which system threat is displayed at the upper bounds
Version 2.1.0 - 2020-05-20 Removed personalities: Legate, Acolyte, Servant, Seeker Added personalities: Defender, Swarm, and Economist All bosses now use the Pumpkin Commander to make them clearly identifiable via their icon Allied and enemy commanders will sometimes change which available spawn they use on multi-planet systems The number of commanders in a boss army is now controlled by difficulty If an additional faction is present in a multi-planet system and has multiple commanders they may spawn on multiple worlds Team spawn assignments are randomised each time you start a battle Custom difficulty responds to setting changes slightly faster
Version 2.1.1 - 2020-05-22 Replaced my ridiculously over-engineered randomised spawn solution with something much saner Randomisation is now done by army rather than by team
Version 2.2.0 - 2020-05-30 Attempted to make Turtle slightly more viable Turtle has a higher focus on non-factory structures Swarm starts with more fabbers Ensure that even when alone at least a small amount of T1 is built
Version 2.3.0 - 2020-06-25 Updated difficulty descriptions Less fabbers used by both enemies and allies Reduced starting eco of Iron and Bronze Iron scales up its commander numbers slower Set Casual as the default difficulty Ensured mod properly setup to work with translations
Thanks to Planetary Annihilation Inc, who as of 114656-pte are including professional translations for this mod in their builds.
Version 2.3.3 - 2020-07-04 Add support for Default personality tag to GW-CUSTOM Improved difficulty tooltips
Version 3.0.0 - 2020-07-09 Thanks to PA Inc for updating the server scripts to support all game modes in Galactic War Implemented support for: bounty mode (bounties) land anywhere (big spawns) sudden death mode (team death) Replaced my shuffle solution with the new native spawn shuffling solution Wars pre-v3 will not shuffle spawns Made landing zone shuffling optional Fixed gas giants being included in the planetary intelligence surface area count Updated difficulty tooltip recommendations Show the system's name in place of the primary AI's name Systems installed via Shared Systems for Galactic War will now show their description on the galaxy map Added new option "Tougher Commanders" for those who want the enemy to be harder to kill (TITANS only) Fixed bosses not spawning multiple commanders
Version 3.1.1 - 2020-07-10 Reduced health of Tougher Commanders from 1,000,000 to 50,000 (new wars only) Removed build and storage bonuses from Tougher Commanders (new wars only)
Version 3.2.0 - 2020-07-11 Due to a bad merge the changes of v3.1.1 were not actually applied. Fixed AI not using starting location evaluation function Added starting location evaluation function to GW-Custom Replaced shadowing of gw_play.js with injection of code into the gw_play scene - thanks to wondible for his ever-invaluable aid Removed TITANS ownership requirement from Tougher Commanders as it no longer requires use of the TITANS Tutorial Commander Reduced health of Tougher Commanders from 1,000,000 to 25,000 to match Commander Armor tech Removed build and storage bonuses from Tougher Commanders Tougher Commanders now applies Commander Combat Tech to all enemy commanders on a boss world
Version 3.2.1 - 2020-07-12 Corrected minions and additional factions being assigned the Tutorial Commander if Tougher Commanders was enabled
Version 3.3.0 - 2020-07-13 Added new option "Faction Tech" which applies random tech card bonuses to the AI
Version 3.3.1 - 2020-07-14 Corrected an error in Planetary Intelligence that could delay the display of the jump button Cleaned up code for inserting HTML into gw_start