Version 5.43.0 - 2022-07-31 Changed Armies with multiple commanders are more likely to spawn on multiple worlds if possible Upgrade Techs Advanced Fabrication Aircraft Advanced Fabrication Bot Stryker Fixed War failing to start if the number of factions needed to be reduced to fit the number of available stars Minions of the primary faction AI spawning as copies of the primary AI instead of themselves Hummingbird Upgrade Tech not adding the appropriate unit type tag
Version 5.44.0 - 2022-08-01 Changed Available Technology renamed to Available Tech to be consistent with Galactic War terminology Allies are identified by ALLY appearing next to the faction name Fixed Revenant Omegas not receiving buffs to all their ammos Revenant Unit Cannons not receiving the build speed buff Foundation air factories not receiving the build speed buff Cluster not receiving build speed buffs on all factories
Version 5.45.0 - 2022-08-06 Changed Updated Penchant AI to v2.4.0 Fixed Cluster trying to build things it couldn't if it wasn't the primary faction in the system
It will be roughly 23 hours before this fix arrives on Community Mods. Until it's available on Community Mods, you could run the DEV copy locally. Go to https://github.com/Quitch/GW-AI-Overhaul On the Code dropdown choose to download ZIP (it's not an acronym, GitHub!) Extract the zip to C:\Users\USERNAME\AppData\Local\Uber Entertainment\Planetary Annihilation\client_mods (creating folders as necessary) In PA's Community Mods go to the INSTALLED tab and disable Galactic War Overhaul and enable Galactic War Overhaul DEV Once Community Mods updates with v5.45.1, you should delete the local copy and enable the Community Mods copy again.
Version 5.45.2 - 2022-08-11 Fixed Base game error where modifiers from Tech cards were not applied to spawned units (such as Dox from a Lob) Base game error where spawned units were not treated as the same type for the purpose of selection as built copies of the unit
Version 5.46.0 - 2022-08-16 Changed Planetary Radar no longer triggers alerts AI Tech additions to the threat level better handle multiple commanders Tech mirroring has a larger threat bonus Adjusted how allies are factored into the threat value Fixed GWO Panel not displaying army information for vanilla GW saves Large threats using scientific notation
Version 5.47.0 - 2022-09-19 Changed Updated AI, code, and cards for changes in PA 116242 Removed mandatory AI personality tags from UI TITANS and Penchant AI only build AA in Unit Cannon if air units exist within the system
Version 5.47.1 - 2022-09-20 Changed Removed Queller AI files from the mod, the copy that ships with PA is now used Fixed New wars failing to start if Bronze, Silver, or Gold difficulty was chosen
Version 5.48.0 - 2022-11-26 Changed Intelligence Fabrication Tech applies to mobile scouts, radar, and mine vision Nomad Commander treats the Laser Defense Tower and Umbrella as a small structures Fixed AI spawn preference not being set correctly when more than six commanders were present for a single army Improved Intelligence Tech and Complete Energy Tech not being applied to Teleporters despite the tooltip saying they were
Version 5.48.2 - 2023-02-21 Changed Implemented new mechanism to avoid dealing duplicate cards and integrated into test deals to ensure it operates correctly
Version 5.50.0 - 2023-03-01 Changed Cluster Security has increased health Foundation planets feature more water
Version 5.50.2 - 2023-04-07 Fixed Defense Tech Commander not applying range, turn, and rate of fire buffs Improved and Complete Intelligence Tech causing radars to default to an off state Corrected tooltip for Improved and Complete Intelligence Tech