Version 5.15.0 - 2021-07-30 Change Galaxy setup won't make planets larger than 800 radius Fixed Rapid Deployment Sub Commanders not building Hermes on single planet systems Rapid Deployment Sub Commanders not building their initial Orbital Fabber Rapid Deployment Sub Commanders never teching to advanced tech Rapid Deployment Sub Commanders taking too long to go orbital
Version 5.16.0 - 2021-08-02 Change Sub Commanders with basic factory upgrades will build advanced fabbers when they can afford them
Version 5.17.0 - 2021-08-06 Change Factions at Casual difficulty never have more than one commander in a system Iron through Gold introduce additional commanders later Platinum increases its commander numbers slightly slower The primary system faction (excluding bosses) does not gain both an eco-boost and an additional commander at the same time Slightly higher chance of an FFA Higher chance of land anywhere being enabled Reduced the number of boss commanders for Iron through Diamond Penchant AI uses the Stitch to build mines Penchant Heavy no longer builds Stitches All Penchants build Skitters again so as to have mine vision
Version 5.17.1 - 2021-08-08 Fixed Slammer Upgrade Tech not being applied Swarm Commander correctly recognised by bot techs
Version 5.18.0 - 2021-08-09 Change Air Commander is unlocked by default Bot Commander is unlocked by default Orbital Commander is unlocked by default Fixed Game hanging when scanning a treasure planet and all loadouts are already unlocked Angel Upgrade not working
Version 5.18.1 - 2021-08-15 Change Updated file shadows Fixed Reduction to the maximum amount of allowed water/lava on a planet to avoid edge-case lava planets Angel shooting orbital after being upgraded Newly introduced incompatibility with Shared Systems for Galactic War
Version 5.19.0 - 2021-08-19 Change Space Excavation Commander's Jigs no longer extend their arms, so as to avoid visual clutter at the ground layer Defense Tech Commander no longer starts with the bot factory Defense Tech Commander modifiers are now applied to Catapults, Umbrellas, and Anchors for the purpose of consistency Fixed Buff Commander applying speed bonuses to the Lob Swarm Commander applying speed bonuses to the Lob
Version 5.20.0 - 2021-08-25 Change Inferno Upgrade Tech has been changed due to passive self-healing being broken Vanguard Upgrade Tech is now an improved version of the Inferno Upgrade Tech CEO Commander has been completely overhauled to better differentiate it from the Storage Commander
Version 5.21.0 - 2021-08-27 Change Improved compatibility of cards which modify buildable_types Paratrooper Commander starts with all units buildable by the Unit Cannon unlocked and upgradable Fixed Dox upgrades correctly offered to Paratrooper and Artillery Commanders
Version 5.22.0 - 2021-09-18 Change Paratrooper Commander halves the cost of its starting factories Paratrooper Commander adds unlocked units to the Unit Cannon Paratrooper Commander Sub Commanders give higher priority to Unit Cannons Fixed Paratrooper Commander Sub Commanders not building Unit Cannons with their commanders
Version 5.22.1 - 2021-10-01 Fixed Commanders will always open with their favourite factory type due to flaws uncovered in the percent_open implementation
Version 5.23.0 - 2021-11-13 Change Sub Commanders will have a personality penchant when the Penchant AI is in use Fixed A system's primary faction Penchant AI sometimes behaving according to a different penchant than intelligence shows
For those looking for Community Mods, see the Activating Community Mods part of this guide https://steamcommunity.com/sharedfiles/filedetails/?id=1417396826
Version 5.24.0 - 2021-11-14 Change Sub Commanders now have the full penchant effect applied to them Fixed More graceful handling of really old save games
Version 5.24.1 - 2021-11-15 Fixed Explore causing a lock-up on wars from before v4.13.0 Further clean-up of errors being generated by old saves
Attestation [v] I have verified this bug with all other mods disabled [v] I did not create this war while using one of the documented incompatible mods Describe the bug When I try to start a new galaxy war and choose a different loadout the button "go to war" is turned off and I can not start the war. To Reproduce Steps to reproduce the behavior: 1. Go to single player, choose galaxy war. 2. Click on another loadout then vehicle commander. 3. Scroll down to '....' 4. See error Expected behavior When I choose any loadout to be able to star a galaxy war. Screenshots
This looks to be an issue restricted to new loadouts only, it doesn't impact the ones that ship with the game. I will dig into it and roll out a fix.
Version 5.24.2 - 2021-11-19 Fixed Selecting a loadout added by GWO prevents you from starting a new war