Version 4.18.4 - 2021-01-30 Fixed Continue War does not return you to the galactic map if more than one enemy faction remains alive The previous fix which worked in local testing fails when loaded via Community Mods for reasons I don't understand, so a slightly clunkier fix has been implemented Galactic War Overhaul panel showing the wrong difficulty if you are using Shared Systems for Galactic War Vehicle Ammunition Tech chance being set too high
Version 4.18.5 - 2021-01-30 Fixed Rolled back the alternate Continue War fix as that also works locally but not via Community Mods
Version 4.18.6 - 2021-01-30 Fixed Continue War does not return you to the galactic map if more than one enemy faction remains alive. Without the game breaking side-effects. For reals this time.
Version 4.18.7 - 2021-04-20 Fixed Fix a timing bug that could cause difficulty values to be incorrectly set
Version 4.19.0 - 2021-05-01 Added Lore from the original pre-release Galactic War Option to disable lore during Galactic War setup
Version 4.20.0 - 2021-05-01 Added Ability to disable system scaling and have all system sizes used at all distances
Version 4.20.2 - 2021-05-04 Fixed Lore overrides system descriptions when using Shared Systems for Galactic War
Version 4.21.0 - 2021-05-10 Added 38 unit upgrade cards, every unit now has an associated upgrade for a total of 109 Your system lore preference is now saved between wars Changed Simplified upgrade tech checks to improve future compatibility Buffed the following unit upgrades: Advanced Radar Angel Ant Astraeus Firefly Laser Defense Tower Leviathan Manhattan Phoenix Radar Skitter Slammer Stingray SXX-1304 Laser Platform Nerfed the following unit upgrades: Grenadier Removed Tougher Commanders option from war setup Tougher Commanders added as an AI buff Foundation invest more heavily into their navy where possible Tougher Commanders gives enemy commanders mine vision Luddites no longer tech late but instead maintain a high ratio of T1 to T2 factories Rush is no longer bot focused Economist builds less defences Increased naval usage by Uber, Platinum, and Gold AI buffs appear one system earlier at Silver and above AI buffs appear one system later at Bronze and below Sub-commanders produce less fabbers Fixed Fabrication Bot, Stitch, and Mend being misidentified in the What Units? tooltip Chance of receiving some naval techs being too high Cluster Worker Rush using the wrong number of fabbers
Version 4.21.1 - 2021-05-10 Fixed Skitter upgrade not correctly applying all its buffs Skitter upgrade preventing battles from starting if you also had T1 air
Version 4.22.0 - 2021-05-11 Added Restored Tougher Commander option for new wars especially for Dreadnought and his big puppy dog eyes. Loadouts change their icon to show the highest difficulty war you've won with them. This is not retrospective. Thanks to Tristan for providing icons to fill in the gaps in the PA ladder system. Changed Commander AI buff has had Improved Commander Build Arms added to it AI buff for commanders renamed to distinguish it from Tougher Commanders Tougher Commanders now only applies the Commander Armor Tech Fixed Tougher Commanders not being applied in older saves Tougher Commanders only being applied to the primary AI faction in a system Galata and Flak upgrade cards not correctly displaying affected units in their tooltip
Version 4.22.1 - 2021-05-12 Changed Updated Diamond rank icon Fixed Disabled some debugging that had been left active Galata upgrade not causing damage to its targets
Version 4.23.0 - 2021-05-14 Changed Buffed the following unit upgrades Inferno Gold difficulty AI is slightly less effective at using its resources All difficulties below Uber introduce additional commanders later than previously Silver through Diamond introduce AI buffs later than previously Fixed Reduced aliasing on Diamond rank icon
Version 5.0.0 - 2021-05-18 Added New loadouts: Backpacker Commander Hoarder Commander Integrated the following AI enhancements with thanks to PA Inc for their guidance: AI Bugfixes and Enhancements v2.5.0 Queller AI v5.13.0 Changed System Scaling option isn't shown at setup if Shared Systems for Galactic War is in use Reduced the number of Workers per Cluster system Improved granularity of system threat level at all difficulties The following loadouts use multipliers rather than fixed values to account for balance changes to the game: Planetary Excavation Commander Space Excavation Commander Space Excavation Commander can no longer build the Solar Array Added percentage information to many loadout descriptions where it was previously missing Fixed Complete Orbital Tech being offered when you were using the Space Excavation loadout
Sadly it seems this launch was a little premature as the AI works in local testing but not via Community Mods. Back to the kitchen with this one. The mod has been reverted to v4.23.0 for now.