[CLIENT] Galactic War AI Overhaul

Discussion in 'Released Mods' started by Quitch, March 13, 2017.

  1. netpyxa

    netpyxa Active Member

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    Can we have a chance of FFA increased for bronze? Just for fun. It seems like FFA happen mostly on silver +.
  2. Quitch

    Quitch Post Master General

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    It's kept low because it's unclear whether it makes things easier or harder, so I've leaned towards keeping things simpler at the lower difficulties.

    I might crank the chance up across all the lower levels if people who play them prefer to see it more often.
  3. netpyxa

    netpyxa Active Member

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    I think that it MIGHT make things easier. Silver is pretty tough 1v2 bots. Otherwise if you have 1v2v1 it is a little bit easier to survive and transform it into a 1v1v1. However the game drags more into late stages.
  4. Quitch

    Quitch Post Master General

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    FAQ and Known Issues have been updated in OP.

    Version 1.3.0 - 2019-10-11
    • Tried to improve the clarity of the difficulty tooltip for players for whom English is a second language
    • The additional faction in a FFA has less Commanders
    • Higher chance of a FFA at Casual, Bronze, Silver and Gold difficulties
    • Lower chance of a FFA at Uber difficulty
    • FFAs will sometimes be 4-way instead of 3-way
    • Decreased the starting eco of Casual and Bronze
  5. netpyxa

    netpyxa Active Member

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    Nice. I am enjoying 3-4 FFA games on small maps (generally love playing this game easy). I like using custom systems with single small planets of ~350 radius (500 for metal planet) at silver difficulty and low resources (like 40 metal spots). I like that because there is little macro involved in these games on small maps but you want to use your little resources sparingly. Also it is MUCH easier to deal with the silver bots on small maps because they dont have time to snowball. The games are quite quick and conclusive within a short period of ~25 minutes. This is just some basic strategy fun where you can produce armies, build bases and defences and reclaim the wrecks for that extra metal boost.

    Just a few thoughts: The silver games seem to be more bot populated when compared to bronze games. I dont really know but maybe bronze could also have more bots for more fun for people which can not handle silver bots (more or less uber vanilla AI?). Generally i dont think that many casual gamers will overcome silver bots and especially if the maps are big and or multiplanet (50 apm here).
    Quitch likes this.
  6. Quitch

    Quitch Post Master General

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    The primary scaling element at each difficulty level is the number of enemies. Each time a new enemy is added, that’s a reasonable jump in difficulty, thus the curve is shallower for Bronze than Silver. However, Bronze adds a second enemy Commander only one depth of system later than Silver.

    I don’t really want to make Bronze harder. If anything I’m concerned the low difficulties aren’t easy enough, hence a slight scaling back in this latest version.

    A long-term goal for me is adding the ability for the player to choose CUSTOM as a difficulty and then tweak all the values to provide precisely the experience they want.
    lulamae likes this.

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