Chris Taylor's opinions on PA

Discussion in 'Planetary Annihilation General Discussion' started by qwerty3w, January 17, 2013.

  1. neutrino

    neutrino low mass particle Uber Employee

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    I think he made it pretty clear he isn't a fan. Hard to blame him for that though.
  2. rorschachphoenix

    rorschachphoenix Active Member

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    Yeah. Nobody can change that. We have to accept it.
  3. ledarsi

    ledarsi Post Master General

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    OK, Chris, you're a cool dude, but you are utterly wrong about this.

    The reason why nobody plays things like Diablo III PvP is because it sucks. And the reason why it sucks is because developers (like Chris Taylor, apparently) think players don't play it.

    Look at Starcraft II and tell me people don't play PvP multiplayer. That's the ONLY thing people play because the game is designed from the ground up to be an interesting PvP experience.
  4. Yourtime

    Yourtime Member

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    why is it hard to blame? did he do something "better" ? or redo it? yet it didn't seem so, I dont understand that much..

    about the quote .. when you read the question.. it really looks like the RPS interview man, wanted provocate a flame respond.. saying "someone kickstarted".. they are not just someone, they are people who worked for it too. "make it bigger scale" sounds like little bit "better than you" .. :/


    here to show my love for TA <3, well I have that CD already quite long, sadly it got a crack inside and the CD doesnt work since long time anymore, but I dont want throw it away, you don't get something like that anymore lol.

    Attached Files:

  5. molloy

    molloy Member

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    Chris has a good point about the multiple battlefields. I think the key will be good minimaps and alerts so you can see everything happening at once in an icon style view.

    He's also right that 90% of the RTS audience doesn't want to play against other people online. However I think SupCom and TA skirmish was nearly more entertaining than the campaigns so hopefully AI battles, and co-operative battles against the AI will suffice to keep the people who aren't into PvP happy.
  6. stevenside

    stevenside Member

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    To be honest, didnt seem like he had any reason to not be a fan. He didnt seem all interested in letting the genre go on.
  7. Aelreth

    Aelreth New Member

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    It feels like a non-feud that could escalate into a mini Tesla vs Edison conflict.

    I just hope that Uber is more successful.
  8. molloy

    molloy Member

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    If I was Chris I'd be marginally peeved. He lost a fair bit of development talent.
  9. ledarsi

    ledarsi Post Master General

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    His own fault. The direction GPG has gone lately, what with the SupCom 2 debacle, and then the AOE: Online fiasco, things are looking very bad.

    However it is those times when the chips are down that a small studio like GPG really, really needs to create an awesome product to turn things around. So I would not be surprised if Wildman is quite good. Trial by fire time. If it's more SupCom 2/AOE online nonsense, then they have finally proven themselves to be irrelevant.
  10. Yourtime

    Yourtime Member

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    Again extra for you, just to tell for the I-don't-like-aoe-gpg-got-worse people.

    you know, aoe online was actually made by robot entertainment and gas powered games has the maintaining and content updates. Robot entertainment made AOE 3, orc must die 1-2 and hero academy. Microsoft stopped the content for AOE:Online, thats why GPG stopped it.
  11. kryovow

    kryovow Well-Known Member

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    AoeO wasnt that bad either. Its just a different style of game. If it would have been possible to play 3v3 and 4v4 with humans i would've played AoeO a lot.
  12. movra

    movra Member

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    And how is that in favor of GPG? Chris Taylor, the idealistic man whose motto once was to design games for himself, demoted to a support role?
  13. insanityoo

    insanityoo Member

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    Welcome to reality, where sometimes we have to do things we don't like because the bill collectors don't care about our artistic integrity.
  14. movra

    movra Member

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    That's great for his family and co-workers. But as a gamer I find Artistic Chris more interesting than White Collar Chris.
  15. molloy

    molloy Member

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    The dude is trying to keep a 60 people employed. When he gets to this stage in his life he's going to care more about keeping 60 families happy than keeping hardcore gamers who make up 10% of the audience happy. He's been a long time without a big hit as well so it makes sense he'd be after a bit of mainstream acceptance again.

    The times of getting 12 million dollars off a publisher to do a pet project like SupCom are long gone. He didn't get as much money to do the sequel and hence the lack of mod support and such.
  16. neutrino

    neutrino low mass particle Uber Employee

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    My only question is where you are getting all of these details?
  17. cola_colin

    cola_colin Moderator Alumni

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    The numbers are probably made up, but the general situation sounds more or less correct.
    They definitely try to make games that generate enough revenue so they can stay in business.
    And such games are usually not aimed at the hardcore-gamer.
  18. EdWood

    EdWood Active Member

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    Now, this is interesting. I don't know about the numbers, no clue... but the basic idea behind it sounds logical to me. You disagree Neutrino and if so, why? :)
  19. movra

    movra Member

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    This trend of catering to the lowest common denominator. The rise of The Casual. Free to play, pay to win. I hate it with a passion.

    I will set myself this goal: to create the most hardcore game ever and make a living out of it.
    Last edited: January 18, 2013
  20. EdWood

    EdWood Active Member

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    I don't mind CT going casual, that is his decision, but when you go casual you are also one of many. So what makes Wildman so casual/special to play and pledge for it, instead of going for another casual game... it does not stick out.
    I think that is a risk. All I can say on my part is that I pledged more for PA than I would normally pay in Store for a game... I also think that a game like PA can easily (hopefully) a big success if it has all the necessary ingredients. Meaning, Multiplayer, Mod-Support, Skirmish... good gameplay. So nerds and casual players can enjoy it and longlivety is given.
    But... I am not a gamedeveloper, it is just my opinion... without having insights into the business... so I could be totally wrong... ^^

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