Change these things: And I will cry tears of joy

Discussion in 'Monday Night Combat PC Discussion' started by tinygod, March 4, 2011.

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  1. DeadStretch

    DeadStretch Post Master General

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    You could also say the same thing for Tank's Railgun Grapple. Know what the problem there is? Barely anyone uses that grapple.
  2. Tigerhawk71

    Tigerhawk71 Member

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    Then don't chase the invisible lady down - just chase her off. Is this really that hard to work out?

    The assassin is arguably the most mobile class. And she's made of paper to counter-balance that. Hence why most of the better assassins around here run gold armor, to make up for the weakest link in her chain. And even then, they still have problems getting away if things go south. lunge into smokebomb is a bad idea unless you're already around a corner after the lunge. It's easier to shoot above the smoke cloud at a distance, and it only takes one shot to reveal you. In mid air, unable to move, already injured.

    Clearly you've never heard of "aiming upwards". Ever noticed how that smoke cloud sometimes has a pillar of smoke coming up and sometimes it doesn't? that how you tell if they jumped. They accelerate upwards at a rapid pace but fall at the same rate as anyone else would.

    Yes. Not altering it.
  3. XyzKiller

    XyzKiller New Member

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    I approve of all these suggestions.
  4. zodiark1234

    zodiark1234 New Member

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    Gawd, so much crying about the Assassin on the PC forums, yet almost none on the 360 forums. :lol:

    I now accept that whining about balance = trolling about 95% of the time. :D
  5. eternal

    eternal New Member

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    Or the fact that they are effectively two different games since they are balanced completely differently on PC vs Xbox. Also the fact that PC players have SIGNIFICANTLY more control over their charge/lunge thanks to mouse aim.
  6. eternal

    eternal New Member

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    While its true you can hit them on the upwards there are two factors you are ignoring.

    1. Unless you are a sniper your shots are either projectile, or have some spread to their shots. Assassin's have the 2nd smallest hitboxes and smoke bomb puts them fairly far away from you.

    2. Between damage drop off from the range difference, and the 50% damage reduction during a smoke bomb your chances of killing an assassin are significantly lowered. Really the only thing she has to fear is if she is lit on fire or there is an enemy sniper.

    Also if she hits the cloak button at the same time she jumps, typically her cloak will be fully up by the apex of her jump. If you don't hit her before that you aren't gonna hit her after.
  7. Tigerhawk71

    Tigerhawk71 Member

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    1: It's not so much about killing them as it is knowing where they are and where they're going. If you know that, you can keep them from coming back, or try to flank and kill them. You'd be surprised how easy it can be to find an assassin if you're looking in the right places.

    2: See 1.

    3: Depends entirely on cloak level. Again - being cloaked means nothing if you get clipped by anything during the jump, and having the bomb on cooldown limits your escape options depending on location. Early game, lunge breaking cloak is an issue due to the recloak time. Later game, not so much.

    In any case, an assassin caught with thier pants down is dead. The ability to lunge only adds a small chance of escape that scales based on nearby obstacles. I don't generally attack people in the middle of an open field as it is, so i feel i have the right to escape in that situation. If i attack someone in the open, the lunge won't likely save me, and i deserve to die. There's still no reason to alter this.
  8. zodiark1234

    zodiark1234 New Member

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    Would you be satisfied if the Assassin can only take 3 hits from the Assault's rifle?
  9. DehydratedWater

    DehydratedWater New Member

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    you could, except for the fact that every secondary weapon for every class has a grapple, it isn't just a single class getting a free skill that is more useful in many situations than actual skills are.
  10. DeadStretch

    DeadStretch Post Master General

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    The Tank's Railgun grapple has a knockback effect equivalent to that of Charge 3 for the Assault.

    What ever happen to the good ole days of just playing the games as is? If there was a bug or a fault we adapted and kept on playing.

    Doesn't that mean you have just as much control to evade as well?
  11. zodiark1234

    zodiark1234 New Member

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    This crying "nerf this, nerf that" has gotten quite pointless as is this thread. Me is outta here (this thread). If anyone wishes to complain about what I said before, here...

    [​IMG]
  12. eternal

    eternal New Member

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    Not every class has a charge. and as I pointed out, lunge is on a 2second cooldown. Level 3 charge WITH gold skill regen is more than 3x that.

    Just as the improved ability to aim via mouse look helps everyone, but it helps the sniper the most the ability to change direction quickly helps everyone but helps the assassin the most.
  13. Col_Jessep

    Col_Jessep Moderator Alumni

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    Strange, I played Assault the whole morning. Somehow I didn't have any problems with Assassins. And when I play Support I die to all kinds of things, to Assassins not so much though.

    You guys do know that you can stand with your back facing a wall while hacking/healing your firebase, right?
  14. L-Spiro

    L-Spiro New Member

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    I will never get tired of seeing that signature.

    Col_Jessep is right.
    I just started playing a class other than Assassin and even after just a few hours of practice I was getting way more kills than I did with Assassin, and I was also doing the same thing instinctively: Putting my back against the wall as I navigated arenas.

    The reason I knew to put my back against walls was because I had spent most of my play time as an Assassin (up to level 75 or so).

    Perhaps you should play each character to understand how they work before you whine about unbalanced issues. By playing them, you may just realize their weak points exploitable by other classes, or how to defend against other classes.


    I have yet to find a class that is actually overpowered compared to other classes, though I have seen some more experienced players mop up with certain characters.

    Overall I feel this is a game that lets you show off your gaming skills, regardless of the class you choose, and most people mistake that for unbalanced gameplay.
    And that is exactly how it should be, because a game that says, I am sorry, you are too strong so I am limiting your capabilities to X so that newbies can kill you, would simply diminish the replay value of the entire game.


    L. Spiro
  15. Col_Jessep

    Col_Jessep Moderator Alumni

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    <3!

    I honestly think everybody should play a few rounds as Assassin just to experience how much work it can be to get a proper backstab on a good player. And before you get the $400 for your katana you can't attack half the players without taking a huge risk.

    You think that Assassin face-grappling you is annoying? How about a Tank or Gunner who uses a jumppad and is suddenly in your way? You can take a huge detour just to get behind him or you have to switch lanes.

    Everybody who thinks Assassin is super easy to play should get on a server with level 60+ players and give it a try.
  16. [451]Fireman

    [451]Fireman New Member

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    The better assassins I see do not bother too much with actually getting a backstab. All that time to set up one is better spent building juice and killing bots. Then killing whatever with just normal juice runs with the sword plus lunge.

    They will certainly take a backstab if offered, but even a lunge face grab does a lot of damage and will allow a kill either by the assassin with melee or via a second player in the vicinity while the assassin escapes.

    Ultimate escape means you don't fight unless it's your terms. There are situations where you can force them to fight, though they are quite rare. Sadly they are also the situations that are completely prevented by an assassin described as above.

    EDIT: Here's a good example of the style I refer to http://www.youtube.com/watch?v=paYXkVDX0vk
  17. zodiark1234

    zodiark1234 New Member

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    Yeah, very skilled Sins can put the hurt on the other team, while newbs are better off as Gunner or Tank.

    Also, was that vid taken pre-nerf or after the Sin's juice gain nerf?
  18. [451]Fireman

    [451]Fireman New Member

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    No clue. Upload time says 3 weeks ago.

    But it doesn't matter much, it's close enough to reality to not matter.
  19. zodiark1234

    zodiark1234 New Member

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    Not really, I've killed swaths of bots on a single life as Sin, but I don't get juice nearly as fast. Hence why I question that video.
  20. DehydratedWater

    DehydratedWater New Member

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    So in other words assassin isn't a slayer class.
    /thread
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