I skimmed through the feature list of Xedis' thread and I didn't find much about projectile physics. So I'd thought I'd bring it up. In TA you had the mighty dgun that would obliterate anything in its path. Something hit by it couldn't survive. In Supcom, Overcharge would be stopped if it hit the ground or even by a mech marine. What if we could have something inbetween? For example a plasma ball that would go through several small units but be stopped by a big unit. Penetration where the weapon can go through the unit doing damage(killing it or not) and continuing on the other side unless the armor is too thick. I think it would be awesome if Planetary Annihilation would support this. Some different mechanics that I think could be interesting: 1. Damage quota. If the projectile has more damage than the unit it hits it will kill the unit and continue with less damage left. 2. Armor penetration. If the weapon is strong enough to penetrate the armor thickness of its target it will go through with reduced penetration ability. 3. Ground bounce. The weapon might bounce on the ground. 4. Unit bounce. The weapon might bounce on enemy units. 5. Sticky bomb. Sticks on objects.