Buying more Commanders?

Discussion in 'Planetary Annihilation General Discussion' started by mrtheplatipus, October 15, 2012.

  1. thorneel

    thorneel Member

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    No, my point is that in 20 pages, no-one even tried to say that making those Commanders different would actually make the gameplay better, and those who tried to argue so did it only after I pointed this out. So if no-one even thought about it in 20 pages of heated debate, it's probably because it's obvious enough that it won't be the case.
    I simply posted four obvious things, whose logical conclusion are "seriously, don't bother making them different. It will be more work for at best not making things worse. It's simply not worth it."

    The exact opposite, in fact. I don't want different Commanders because I want to be able to use anyone of those without having to play with a Commander that I like less.
    For example, maybe the Standard commander is exactly fit to my play style, more than the Progenitor or the Alpha. Then I'll play Standard only, as I won't enjoy things as well with the other ones. And if I want play with the Alpha, then I'll be stuck with a Commander I like less.
    I pledged to have cool-looking Commanders, not different gameplays.

    Now that would be a good idea ; I have yet to meet someone against nice little cosmetic-only DLCs.
  2. Consili

    Consili Member

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    I think you misunderstood, as this is what I was saying. You dont want different abilities tied to different commanders because the ability set you prefer may not line up with the appearance you prefer, correct?
    I think that may be more a function of the starting direction in that thread. the OP didn't start a pros and cons discussion about the concept of unique commander abilities. They started a thread with scaremongering "Pay to win" talk, which people then went on to disagree with. It is a bit difficult to discuss how something will make the game better (or worse) when there have been zero details about what the abilities consist of or if they even be gameplay related (they could be dances or taunts for all we know). It is hardly fair to say people are wrong because they didn't extol virtues of something on which no information yet exists.

    My own view on the idea of commander abilities at this stage is to trust Uber's judgement. If it is found later in their testing, or our testing in alpha/beta that there are serious balance issues, I don't think Uber would hesitate to:

    A: Remove them altogether
    Or
    B: Make them universally selectable options for each commander.

    I cant see Uber allowing imbalances to remain in game no matter what is causing it. Anyway, I don't want to turn this thread into a carbon copy of that thread, I just wanted to express that I thought it was too early to place such harsh judgement on Uber when they have been nothing but open with us so far regarding their ideas and brainstorming.

    If they receive such over the top negative responses and accusations (that the game is suddenly "pay to win") upon talking with us openly about an idea then they might think twice about being so open about future ideas. I think that would be a shame.
  3. thetrophysystem

    thetrophysystem Post Master General

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    Owie, my butt, this game will be on steam and I don't like steam. Owie, my butt, kickstarter payers will get unique units.

    Seriously. Why do you think there is "no way" to balance different units? That is like saying no game with any more than a single unit in it is balanced. I mean, you used the arguement this time that you will never understand the enemy so you won't win. However, if it isn't in the game wiki, then the commander you may or may never play against will have a secret ability that at most could win him the game once, cheesily. Then you will know what he can do next time, and I gurantee it will not be overpowered.

    I have one more question numbers. I didn't pay 1000, but for those who did, how do you expect them NOT to get a suitable reward? I don't think anyone has the heart to fizzle on that big a purchase. I say let them have whatever, as long as they don't get an easily-win-every-game-played unit. I know they won't get a win-easily-against-me unit, so I don't care. Truth be told, I care more about the AI anyway.

    ON-TOPIC: I don't mind purchaseables. I don't want anything even remotely "better" in the purchaseables tho. The most obviously going to be most used ones should be free. Then again, I rather cosmetic purchaseables, and make commander powers entirely unlockable somehow, either metagame or ingame. I think that would make an interesting metagame, commander powers.
  4. thorneel

    thorneel Member

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    My bad then. Yes, that's basically what I tried to say.
    And this is not only about the Progenitor and Alpha, but also about possible new DLC Commanders. That and I'm against DLCs with gameplay elements (as opposed to cosmetic-only DLC) for many other reasons.
    Btw, this obviously means that I'm against making those Commanders significantly weaker as well.

    True, the OP was very regrettable, to say the least. But still, there were still discussions about those pros and cons (well, cons or absence of cons anyway) with thoughtful if heated arguments. Which still makes the absence of 'pros' in the discussion still relevant.

    There are no information about how it would be implemented, but the discussions were mostly about the principle itself;
    For example, the pros and cons of having /dance for Commanders in-game can be discussed, even if there is no info about what kind of dances, how will in-game animation will work and such. But the principle can still be discussed despite that.

    I would also trust them, but no-one is all-knowing or simply can stop and think about every single detail. I'm sure that if it was broken somehow, they wouldn't hesitate to cull it. But either way, it would still mean that they spent time on it, which could have been spent on something else ; and if it's just slightly less good (or even just as good), it's still time spent on something that didn't improve the game.
    Which is why, we can (and should) express our opinions, and maybe point out things they may not have thought about, before they find it after having committed resources to it.

    Yes, those reactions are simply bad. We can disagree with something without bashing it like that without any form of constructive criticism or even moderation...
  5. Consili

    Consili Member

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    Yeah that all pretty well sums up what I think. My overall thought was that despite my views for and against the feature the debate by and large had too much heat being thrown around compared with the more reasonable discussions on this forum regarding other features. It is surprising really how much anger was directed towards the topic, it is a shame really.

    On topic here I think that having some kind of DoW style painter would be good. I am unsure of how I feel about purchasable skins for commanders going down the line. I guess I want to avoid seeing a Team Fortress 2 type thing going on with PA commanders.

    The general theme for PA so far has been to have a simple and stylised aesthetic which makes the battlefield easy to read. Something which Team Fortress also had which was somewhat altered by the dramatic shifts in silhouette and appearance of the characters. Team Fortress has run with that and I guess it is better suited to that kind of thing than other games, being a kind of Acme cartoon style of chaos.

    I know this suggestion is just for the commander not all units, and I know that level of customisation is not being suggested here, but I saw the Alpha and Progenitor commanders as being a unique item of visual interest to identify founding supporters, I feel as though having many more commander models would water that down somewhat and it may impact the visual design a little bit.
  6. christopher1006

    christopher1006 Member

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    Why not just have an army painter for everyone then with the alpha,beta,custom commanders you have them look and shoot with different weapons so you can actually tell that it isn't a standard commander but the weapons still do the same damage to the same stuff. Essentially just a better reskin, why have all this balancing and stuff when you can just change the appearances. Assuming they make the commanders different then there could be your variety in the game. We don't have different factions so instead of having to learn the pros and cons of every nations unit you now have 4-5 units you can research and are the only things that actually do something different.

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