Build 77337-pte now up

Discussion in 'Planetary Annihilation General Discussion' started by jables, January 15, 2015.

  1. nixtempestas

    nixtempestas Post Master General

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    @jables the issue started in the sub pte for me, it just continued into the hotfix build
  2. devoh

    devoh Well-Known Member

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    Doh!!

    Still broke with 1vs AI on 2+ systems for 77150-pte
    Last edited: January 24, 2015
  3. FSN1977

    FSN1977 Active Member

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    yep stille broken with lost connection to the server
  4. jables

    jables Uber Employee

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    Good info. I think we have a fix. May take a bit as saturday work is slower with people out. I'll see if I can get the build going now.
    Quitch, FSN1977, Remy561 and 4 others like this.
  5. nixtempestas

    nixtempestas Post Master General

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    Jables with the taskmaster's whip :)

    you sir, are awesome
    stuart98 likes this.
  6. shotforce13

    shotforce13 Well-Known Member

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    also should note: PTE 77150 worked beautifully until newest PTE was released, since then i have gone back to the last stable build and verified files. stable works like a charm.
  7. kjotak109

    kjotak109 Well-Known Member

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    Yesterday, I also reported server crashes on PTE 77202 (twice in a row!). I attached the PA and server logs below.

    Crash 1: Screen flashed black for half a second before the system loaded. As I was about to select my landing spot, the game lost connection. Windows recorded the server.exe crash.

    Crash 2: Same as above, but I was able to select my landing spot. The game froze when the countdown reached "1" and server.exe crashed. Windows also recorded the error.

    All crashes occurred on a 3 planet system. I tested the same system on the stable build and it worked perfectly fine.

    Attached Files:

  8. jables

    jables Uber Employee

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    Against AI or real player?
  9. kjotak109

    kjotak109 Well-Known Member

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    Both matches were against one AI on the local server.
  10. jables

    jables Uber Employee

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    Ah kk. Making a build now that should fix that.
  11. jables

    jables Uber Employee

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    should be fixed with 77238-pte. let me know if more issues.
    ArchieBuld, Quitch, cdrkf and 6 others like this.
  12. devoh

    devoh Well-Known Member

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    It's working for me. Thanks Jables!
    stuart98, Remy561 and jables like this.
  13. kjotak109

    kjotak109 Well-Known Member

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    Same for me. I finally finished a match with the annihilaser on the 77238 build. Thank you, @jables!
  14. doud

    doud Well-Known Member

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    I confirm, very last PTE fixes the issue. @jables well done for your awesome pro-activity :)
    warrenkc likes this.
  15. JWest

    JWest Active Member

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    @jables - Thank you for being awesome :)

    Off topic - I had been wondering if random planet generation is out permanently, is this just temporary for now or is this a permanent change? Random system generation is how I played almost every match, it seems like a pretty big change.
    optimi likes this.
  16. wondible

    wondible Post Master General

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    77238-pte has one (two?) new visible feature, haven't tested if it's fully exposed.

    There is an idle alert type, default set for factories, and an arrival alert type, default set for commander.
    Remy561, proeleert, cdrkf and 2 others like this.
  17. devoh

    devoh Well-Known Member

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    It's working for me. Thanks Jables!
  18. cptconundrum

    cptconundrum Post Master General

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    That will be an incredible toy for modders
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  19. cola_colin

    cola_colin Moderator Alumni

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    uhh.
    UHHHH.
    I wonder if these allow stuff like:
    - show location of idle factories and fabbers on my minimap
    - show location of idle units on my minimap

    Not to mention the ability to build a full "idle things" UI. I wonder if Uber is doing that as well or if they will just stay with the alerts for now.

    ... I need to test this tomorrow. For now I need to sleep

    Makes me remember: I wish we had a "unit moved" alert that triggers once per second for every visible unit that changes it's position, including visible enemy units, maybe a little streamlined to only provide one array with the data or something because performance. I want to show the position of units and stuff on my minimap as one expects from a minimap.
    Last edited: January 25, 2015
    proeleert and cptconundrum like this.
  20. wondible

    wondible Post Master General

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    Actually... Sorian said something about unmerged changes that were really cool.... ;^)
    proeleert likes this.

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