But sure: - Adding in additional AA types to cover each factory type rather then each movement type (Land, Air, Sea, Static) is superfluous. - Basic AA does not need to be complicated, especially with the lack of T2 AA. - The only kinds of enemys in the air are air units, compared to the surface, consisting of water and land that can be occupied by units and buildings and terrain, leaving the possible variations for possible AA to be extremely limited to AOE and pin point weapons, the ones we already have.
I personally would like the t1 aa bot back as a multi role light missile bot that targets everything but does very low damage at reasonable range. They would be great for harassing and goading your opponent whilst not actually being that dangerous. It should slightly out-range tanks (but not turrets) and be slower than dox so that they can be hunted down. It would mix up the t1 combat somewhat I think. TA and Spring always had such a unit and I think PA is lacking one atm.
you wot m8 this filthy bugga be spammin dem slashers and samsons from a long flippin time ago ya flippin bugga i swear ya cheeky li'l bugga with the flippin missiles i swear i was like "oh at least its not peewees"
*ROFL* we already have the peewee (hint it's called a 'dox', like a peewee but even more annoying). Also speaking of the humble peewee...
True, though to be honest as a stubborn core player it was *flash tanks* that annoyed me more They were sooooo much more powerful than gators it was just silly as flash could stack their damage whereas gators had to have los to fire and their shots often missed with a much lower fire rate.
Well actually storms and thuds were pretty good. For vehicles yeah it was slashers. The big advantage to core though was the core t1 bomber, so much stronger than the arm version
I was never very good with TA's T1 bombers, they always felt very very clumsy and not very good at killing troops.
The skill to ta bombers was always to use the "attack ground" option. Look at where a blob of units were going and target just in front of them so that by the time the bombs hit the ground they were dead on target. If your opponent wasn't paying attention they could be devastating
Heck if you did it right you could make a bomber carpet bomb for a LONG time. Also there was the whole fighter dance you could do with fighters.
and this what i dont get ... why is it ok to have a homing missilebot that be good for aa be multirole but it is not ok to have dox with bad aa as multirole ..