Big crater after the commander go's nuclear (combomb)

Discussion in 'Planetary Annihilation General Discussion' started by BallsonFire, April 21, 2013.

  1. bmb

    bmb Well-Known Member

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    Please don't omnislash, stay on topic. Nothing was ever resolved by omnislashing.

    They changed the effect for the sACU. But not the ACU. This means they did not want to compromise the integrity of the lore that an ACU goes boom.

    What they did compromise was the gameplay that an ACU goes boom. Which as I said before has no real bad balance effect. All it does is look cool and cause you to want to stay away when it happens. Commander duels at the skin of your teeth rightfully should end in a draw if you're sloppy. Removing it encourages bumrishing the commander and removes the looking cool part of it because a nuke that does nothing just looks stupid.

    Combombing is not griefing, it's a natural consequence of the fact that an ACU goes boom. If a player wants to put himself out of the game to make a bit of an explosion that's a tradeoff. It's something you can defend against if you're attentive. Hence the conclusion that the only reason you would object is that you are a carebear who can't handle being blown up which is a part of the game, just like friendly fire is part of any good FPS. And pvp of any good mmo.

    If you don't want combombing in these other modes then you could simply take the commander out and start off with an appropriate number of engineers instead of ruining the game.
  2. nanolathe

    nanolathe Post Master General

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    There is no "Trade-Off" There's nothing the Commander can do that a normal unit can't do, except explode and make the game a whole-lot of no fun for the poor bastard who just got griefed by having the enemy player Ctrl-K his Commander after Airdropping in his base after 5 mins.

    Edit: What does "Omnislashing" have to do with forum posts? I'm not familiar with that colloquialism.
    Last edited: April 22, 2013
  3. bmb

    bmb Well-Known Member

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    Not being able to play is not a tradeoff? Do recall that if you survive then you win.
  4. KNight

    KNight Post Master General

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    I apologize or trying to be clear about address two different points, in the future I will throw all my quotes(even those from different posts) into one giant quote and write a giant paragraph as a reply al let you sort it out okay?

    SCUs are an entirely separate entity, they don't require the ACU's fancy reactor because by the time they arrive on scene they can just tap into the local grid and to my knowledge never had the same Deathblast as the ACUs do. And really has nothing to do with my point that when they changed the damage scaling they erroneously left the effects as they were.

    As for gameplay implications, I feel you should start a thread titled "Commander rushing is a legit tactic" and see how that goes for you.

    As I said in my last post, that can work fine with some workarounds in a 1V1, but totally breaks down in a Team Game.

    Mike
    Last edited: April 22, 2013
  5. nanolathe

    nanolathe Post Master General

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    You do get to keep playing. I'm not talking about Assassination here bmb.

    Omnislashing is "Quote Sniping"? Gottcha
    Last edited: April 22, 2013
  6. bmb

    bmb Well-Known Member

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    In a team game you go a man down if someone combombs. That's also a tradeoff.
  7. bobucles

    bobucles Post Master General

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    Don't remove the nuke. The only problem that happens with a comm bomb happens outside of assassination mode. So... don't start with a Commander outside of assassination mode. It's a pretty easy fix.

    Players might still be able to build Commanders as an aspect of the late game. At that point it's no longer a free nuke, so there are no gameplay issues with it.
    Draws are just an ugly thing to have in game, especially one that's as easy as chasing down the enemy Commander. The first Comm down should lose, regardless of who dies next.
  8. bmb

    bmb Well-Known Member

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    then don't ignore my posts
  9. bmb

    bmb Well-Known Member

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    Another carebear thing to say. If despite all your efforts it comes down to commander vs commander then I'd say you were evenly matched enough for a draw.

    If it is not despite your efforts and you are in fact winning then what are you doing near the enemy?

    And if you don't want a draw then what are you doing near the enemy?
    Last edited: April 22, 2013
  10. KNight

    KNight Post Master General

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    So? All they lose is a Commander, all they have to do is give all thier eco and facs to the remaining player(s)and you essentially get an early game Nuck in your system, it's quite similar to my Zerg Example you see to have ignored.

    Imagine a 4V4, 3 players can ComBomb, giving thier rudimentary bases to the last player, who just rallys 4 players worth of production against the last player and wins.

    Yeah sounds like a blast!

    Mike
  11. nanolathe

    nanolathe Post Master General

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    There is an Edit button bmb. Use it. Double Posts are uglier than "Omnislashing".

    I am not Ignoring your posts bmb, it is you who is ignoring a Game Mode.
  12. bobucles

    bobucles Post Master General

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    There is nothing carebear about getting rid of draw conditions. They're a waste of everyone's time, and in this case, exceptionally easy to abuse.
    Last edited: April 22, 2013
  13. bmb

    bmb Well-Known Member

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    attention is the fourth resource

    and combombs by air can be easily defended against just have reasonable aa cover.

    It's like not building antinukes and then complaining about nukes.
    Last edited: April 22, 2013
  14. nanolathe

    nanolathe Post Master General

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    At minute 5 you have total Air Superiority to the point at which the Commander cannot be dropped near enough your base to walk in?

    I don't believe you.
  15. bmb

    bmb Well-Known Member

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    at any stage of the game if the enemy has air superiority then he outplayed you

    if at 5 minutes he walks in you can walk out and if he ctrl k's you win

    if it's not assassination you can replace the commander with engineers
  16. nanolathe

    nanolathe Post Master General

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    You can walk out and do what? Have to restart your base from scratch while he still has everything he built.
  17. bmb

    bmb Well-Known Member

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    if he's dead you win

    if it's not assassination he doesn't have a com
  18. nanolathe

    nanolathe Post Master General

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    If it's not Assassinate he doesn't care about not having a Commander. He just blew up your whole base, while keeping his.

    In a team game, if he Bombs with his Commander, but gifted his entire Economy and Units over to his Allies before hand, then you most Certainly have not won yet... and now you only have 1/2 a Base.

    Commander 'Ctrl+K'ing is ONLY NOT viable (by your standards of Commander Explosion) in 1v1 Assassinate.
    Last edited: April 22, 2013
  19. bmb

    bmb Well-Known Member

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    is it really taking this long to sink in?

    you're going in circles, I already adressed every single one of your points several times but you regress to square one instead of making counter arguments

    until such a time I shall assume to be right and the discussion is over in my favor
    Last edited: April 22, 2013
  20. KNight

    KNight Post Master General

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    A Prime Example of shoddy design if I ever saw one.

    Mike

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