Yeah, another Aussie here also. In other games I was known as Dragon Fly, use to make maps for FA and Supreme Commander. By the way, the Orbital fighter reminds of the Star Wars B-Wing, I think it was called. https://forums.uberent.com/attachments/orbitalfighter-png.13428/
Was a change made to vehicle fabbers? I thought they used to spend differently than bot fabbers, but when I checked the stats on both unit types building an energy facility it was 10 metal and 1000 energy for both of them.
Wow. What a nice build. I haven't really played in a while. But this build is just awesome. Performance is great, it looks great. Feels so much more like a nearly finished game. Thank you, Uber. You guys rock. One suggestion: Could you make something like a lock to the orbital layer when an orbital unit is selected? I find it a little bit difficult to distinguish the orbital units from ground units.
There is an option to hide non-orbital (aka Terrestrial) unit icons when you zoom out to the point where the orbital shell would appear. Try changing the UI setting: Show Terrestrial -> Range Dependent. We are still working out how to handle to the orbital layer. So suggestions are welcome. Actually, making the terrestrial unit filtering tied directly to the orbital shell is a good idea.
*flaps arms* make orbital use the same mechanics as planets! It would be fun! And there's already support for it!
That would have been my suggestion. I wouldn't even mind if you only saw the orbital shell if zoomed out to it. It wouldn't be the best way, but it would basically render it as a view between single-planet and star-system maps. Planet view, zoom out far enough you see orbital shell view, zoom out far enough you see star system map. add a button to switch quickly. Honestly, the best idea would be some ingenious testing of when you need to see it or not, and having it automatically show it and/or automatically zoom you to or from it when you select/deselect something based on what it does. Difficult though.
So I only hide icon of the terrestrial units (and this behavior is optional and disabled by default). You can still target terrestrial units if the icon is hidden (you don't have to zoom in).
Yes and to me this is kinda annoying as my brain always defaults to: I can't see the icon therefore I can't select it. The Result of with can be as big as me sending half of my army into enemy turrets because I have selected it while trying o only select my satellites.
Clicking somewhere on the orbital layer to move a satellite, only to find that you clicked on a unit on the terrestrial layer which corresponds to a drastically different location on the orbital layer, could also be counter-intuitive.