Best solo carry?

Discussion in 'Monday Night Combat PC Discussion' started by Im Hudson, June 26, 2011.

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Best Solo Carry?

  1. Assault

    14 vote(s)
    32.6%
  2. Assassin

    7 vote(s)
    16.3%
  3. Gunner

    9 vote(s)
    20.9%
  4. Support

    1 vote(s)
    2.3%
  5. Sniper

    4 vote(s)
    9.3%
  6. Tank

    8 vote(s)
    18.6%
  1. Myst

    Myst New Member

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    Assassin games go like so:

    01:00 - First juice, turrets down.
    01:30 - Second juice, wipe base of any new turrets/defenders.
    02:00-02:30 - Third juice, ball down.
    03:00 - Votekick started
    03:30 - Votekick fails, game won.

    Votekick succeeds by second/third game.

    Nobody has any fun, game dies.
  2. Z-UNIT

    Z-UNIT Active Member

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    sounds like most games i play on spunky
    only map i play sin on any more
  3. Awpteamoose

    Awpteamoose Active Member

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    if you can hit people in the head 85% of the time, sniper
    otherwise, tank/gunner
  4. grayfox

    grayfox Active Member

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    Gunner, but not in the conventional sense. I play sin for the cash and speed advantage, clear bots, and juice early turrets. If a game is going for so long that we get to the point where there are those overhealed rockit 3's our gunner is supposed to be taking out, I die and use the excess cash to make that gunner exist for a few lives.
  5. daztora

    daztora New Member

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    Gunners far more effective at taking out bases now than Sin..
  6. zodiark1234

    zodiark1234 New Member

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    Ok, I admit, Gunner is up there, probably at the top of the pack for solo carry thanks to the newer OT rule. My experiences below.

    One match on Ammo Mule, I decided to take Gunner just because, and throughout the entire match, I was getting hammered by Assaults and Snipers. Luckily, after pushing bots with mortars for awhile, I was able to get Passive 3, and enough money for Juice.

    Sniper was on the other side of the map, and our bots were closing in, so I take the opportunity to Juice, and focus only on the turrets. To my relief, I was able to destroy the turrets one one side of the base, and the bots were able to bring the moneyball down. At some point, the other team pushed us back, but the damage was done, and as frustrating a match it was, we still won in the end.

    So yes, a Gunner that takes advantage of an opening can rip apart a base and essentially win a game under these later OT rules, even if the Gunner only makes one push.
  7. BillNyeTheScienceGuy

    BillNyeTheScienceGuy New Member

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    Snipers and Assaults are the best at gaining map control via player killing.

    Gunner is needed to capitalize on map control.

    Gaining map control is more important than capitalizing on map control in MNC since turrets will fall eventually even if the Gunner doesn't know what he's doing. You also cannot have the latter without the former. Gaining map control is the "foundation" of a winning team.

    My vote is split between Assault and Sniper then - totally dependent on the amount of cover available on the map.

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