Hi guys, I have been reading a few posts about the economy and resources in general. Currently, energy/metal storage isn't used/hardly used much at all (particularly metal) due to the fact that it just isn't needed when you have, say 1000 metal storage and your generating 1000 metal per second with an advanced economy. Energy is similar except with different proportions. A proposed solution: How about making certain buildings/units cost an initial block of metal or energy or both before construction can begin. Build time and price would still be the same. For example: (Disclaimer: All resource costs below are made up for simplicity sake and because my brain cant handle the maths at the moment ) Nuke Launcher - Build cost 100,000 metal. Start cost 15,000 metal 1. You must have at least 15,000 metal/energy storage to place the NL in the build que. 2. When the fabber starts construction, then the resources are deducted from your resource pool in the initial chunk, and then the remainder is used during construction as per usual. Construction time stays the same and build cost stays the same, and storage is utilized. This would mean that "storage farms" would need to be protected and it would add a vulnerability to a strong player. Thoughts...?