Balance Problems

Discussion in 'Monday Night Combat PC Discussion' started by DehydratedWater, March 26, 2011.

  1. zarakon

    zarakon Active Member

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    Maybe you would realize that a weapon with 1-shot kills, infinite range, infinite ammo, and only 0.66s between shots (i think) is a bit ridiculous

    The only reason you don't see more games dominated by snipers is that there are so few actual good ones
  2. sinequanon

    sinequanon New Member

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    quake games also gave their players the ability to switch between 8 weapons at a time. in this day and age of dumbed-down and console ported shooters where each "class" has 1 or 2 weapons giving players that much flexibility would make their heads explode.
  3. grimbar

    grimbar New Member

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    Not to mention that most players nowadays are completely oblivious to pacing and timing.
  4. zodiark1234

    zodiark1234 New Member

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    If a player has taken the time to master the Sniper, then they deserve it. You can't do much to nerf skill without breaking the class itself.

    As a moderately skilled Assassin, I can hamper their ability to get kills by sitting on a wall next to them and spam shurikans all day.

    Atm though, I am downloading Quake 3 Arena. I'll probably get my @$$ handed to me a few hundred times before I can get a few kills, but it should be worth it once I return to MNC to play Sniper. :twisted:
  5. zarakon

    zarakon Active Member

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    And that's why I say remove the class entirely. It's conceptually impossible to balance it.
  6. arseface

    arseface Post Master General

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    Maps with more cover would balance it. The problem isn't the sniper, it's the maps.
  7. Skizzen

    Skizzen New Member

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    Games are not getting dumbed down. Limiting the weapons available at any given time has a range of benefits and is vital in defining the classes in team class based gameplay. Technically call of duty has teams and classes, and they all use the same guns and play pretty much the same, its super interesting. More refined design often looks sleeker, cleaner and simpler, do not confuse this with dumbing something down. If the games were really dumbed down they would be boring to play, MNC is not boring to play and if it were you wouldn't be on its forum.

    I could go on for hours like this but basically the point is this: never assume people who worked on something for years were trying to make it dumb. Only and idiot wastes his time like that.

    And I hope you were not suggesting that Quake's bunny hopping movement was in some way clever. It started as a bug and it really didn't get developed much beyond that. It is fine for Quake to have it but it should stay with Quake and die with Quake. There are better ways of allowing players that level of movement that are not so clunky and ugly as that. They are not dumber, they are in fact better.

    on topic Snipers are good so long as they are strong enough to be something you cannot afford to ignore but fragile enough that they can be quickly repelled or removed.

    Honestly I have felt for a while the MNC sniper is actually too fragile beside other classes, but not by much. Noone would ever hear of the ultimate killing machine getting a buff anyway would they?


    Also- Arseface, [​IMG]?
  8. zodiark1234

    zodiark1234 New Member

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    You should stop arguing a losing battle. I will no longer argue whether or not the sniper is balanced, however your complaining is rather pointless as you can remove him in the server settings. Hurr durr.
  9. arseface

    arseface Post Master General

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    I do believe I need to read that comic now. I was actually referencing Fable with my name but... My god, that image is fantastic.
  10. Skizzen

    Skizzen New Member

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    The comic is Preacher and yes you do. I've only been able to pick up the first two books but it is very cool.
  11. [451]Fireman

    [451]Fireman New Member

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    Haha. You would probably be better suited to playing Quake Live instead.

    You'll get just as obliterated but have a bit more options in helping you figure out why you lost 15105 to -12.
  12. Lyrae

    Lyrae New Member

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    Recoil would be a better word than sway. Stable until you fire a shot. Also, I lol'd at "I clearly said etc etc". Sounded like it was trying to carry some kind of authority.
  13. DehydratedWater

    DehydratedWater New Member

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    Agree on getting quake live, 100% support the 50% recharge while deployed idea. It means that you can't get hit by another bomb 1 second after stepping on one, but if you step on one like a noob you can't just be safe for 10 seconds either.

    Tying lunge to dash would work, but dash would need a faster recharge rate.

    Snipers deserve to have an infinite skill ceiling because that is how it works. shooting games are highly about the actual SHOOTING part of the game, if you can shoot a tiny hitbox such as the assault head while it bobs up and down back and forth, you deserve the kill.

    The thing about quake though, is that most of the maps have cover. If you look at grenade iii, there is a nice hard to reach platform right outside spawn that has a clear view of roughly 80% of the map.
  14. DeadStretch

    DeadStretch Post Master General

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    The thing about Giii is that it has plenty of cover from that front perch.
  15. DehydratedWater

    DehydratedWater New Member

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    Not any good cover. You have to either be extended really far, be back in your base, or be vulnerable to ejectors. the glass doesn't really help much.
  16. PKC

    PKC New Member

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    im not sure you'd see any benefit by playing q3 to improve your aiming skills. the games are too different. if you wanna get better at aiming in mnc, play mnc ;)

    i played stupid amounts of q3 for most of the decade and man i can't hit **** in MNC :D
  17. Shurryy

    Shurryy New Member

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    I didn't notice before now, but yes... It is. :roll:
  18. Mail

    Mail New Member

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    More accurately, it sounded like I was pissed off that you deliberately misinterpreted what I said. If you want it to be impossible to shoot multiple shots accurately in quick succession, I suggest you ignore recoil, sway, and other such ideas and instead start campaigning bolt action sniper rifles. I think that's also kind of ridiculous, but it's better than blotto-aim.
  19. Lyrae

    Lyrae New Member

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    Bolt-action would force the sniper's view out of scope with every shot, though, which I don't think is a wise idea. The idea is to put more importance on "one shot, one kill". If you see a target standing there and flub your first attempted headshot, recoil would make it a bit more difficult to line up a second attempt - spamming shots would be less effective in this scenario. You'd still be able to keep your focus in-scope and on that target.

    To elaborate a bit more, snipers are most vulnerable when scoped, since their visual focus is entirely on a small area far away. No peripheral vision = easy target for a spun-up gunner, decloaked assassin, assault bomb, etc. Forcing them to have PV between shots forces them to be more aware of their surroundings. Smart snipers won't stay scoped in all the time anyway, but the new ones will, and will eventually learn not to the hard way.

    Also, recoil would -not- make it impossible to fire multiple shots accurately in rapid succession, only more difficult. If the recoil was implemented in a semi-predictable fashion, say... outward and up, alternating horizontal direction each time.... a figure-eight pattern would be expected, and an experienced sniper could compensate for it.

    EDIT: Recoil would also be cut with each passive skill level, eventually becoming a very manageable factor. That's a subjective term, of course, but it just means it'd take adjusting.
  20. grimbar

    grimbar New Member

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    It would be imprecise, I don't want imprecise since "semi-predictable" has room for error, you cannot compensate for chance when you go for the 5-man.

    Sniper is fine, was fine, will be fine without changes. Same opinion ever since I played the game, also hi I don't need to scope in to headshot people.

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