Balance Idea for Assault Bomb

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by StarPilot87, January 23, 2011.

  1. cq217

    cq217 Member

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    if anything is going to happen to the bomb the head crab should not insta-kill, just take u to really low health
  2. IPUR3 EVIL

    IPUR3 EVIL New Member

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    You are a random person to me as i dont know you, stop thinking youre some big mnc celebrity, nobody cares. If you dont like criticism dont make threads. And what has signatures got to do with anything?

    If i like to bomb jump and i use my bomb to jump (imagine that) into an enemy area at the start of the game then im gonna want to have a bomb to back me up, kind of obvious really.
  3. StarPilot87

    StarPilot87 New Member

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    I suppose a less extreme version of the idea would be to reduce the bomb's recharge rate while there is an active bomb in play, instead of stopping the recharge entirely.
  4. Randomdude02

    Randomdude02 Member

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    Aside from the fact that every sane person agrees that the Assault's bomb needs SOMETHING done to it, I feel the whole waiting till it's use to recharge makes perfect sense. Also, I would prefer Lv 3 to either have lesser blast radius or lessened impact from the explosion. Thing launches you hellah far. Oh, and for the love of god, give us some way to detonate it. As much as I like staring at that annoying, beeping, pulsating, glowing thing, it'd be nice to have a chance.

    That was my main issue with the Sniper's traps too. Couldn't do jack sh*t about one. Same with the Assault's bomb. It's pretty retarded.
  5. TOM12121112

    TOM12121112 New Member

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    how about it dealing less damage the farther you are away from the bomb? so it will still throw you, but if you are on the edge it will do next to no damage?
  6. IPUR3 EVIL

    IPUR3 EVIL New Member

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    No that wouldnt work because you might push them away from their fire base, i say we just take the bomb of the assault class and take his AR too. He should have a slingshot that fires foam balls and if they hit the enemy you get a tickle shot which is like critical shot with more giggles and less death?

    Im all for this if anyone wants to make a thread about it.
  7. hostileparadox

    hostileparadox Well-Known Member

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    Or the opposite. The farther away you are from the center, the less it throws you. But you still receive damage. It's very annoying when one assault can control both ways to quickly get up on Lazer Razor on the 2nd floor on the left. One bomb throws your *** back down or rings you out. Whether you were coming up the main base lift of the one in the tunnel. And by the time you come back up, he's got another bomb there already. The point of adding the second lift is kind of negated by the assault's current bomb, since you usually have to go back to the lift in the middle of the map to fight him.
  8. mute

    mute New Member

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    I say leave it how it is and fix the Support.
  9. IPUR3 EVIL

    IPUR3 EVIL New Member

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    I say if you are a gunner shoot the assault before he gets into his weapons range
    If you are a support stay close to your team with your shotgun out
    If you are an assassin sneak up on him without cloaking
    If you are a sniper you have traps and flak, use them
    If you are a tank get close by charging and flash them at the same time
    If you are an assault shoot bomb shoot, grenade launcher if they flee

    If an assault has a bomb planted in a door way dont sit there thinking oh noez what can i do, let your team know and find an alt route. I dont sit my bomb down i keep hold of it until i need it most unless im going for ringouts then i will.

    If you get rung out maybe not go to the same place over and over? The reason there are so many assault classes being played is because the tutorial is said class so people like to stay with what they know. If we keep asking for nerfs the game is going to be pathetic and nothing like it was intended.

    Every class has some kind of powerful tool, it just depends on if the situation comes up for that tool to be viable. Its more noticeable on the assault because of his mobility.
  10. TOM12121112

    TOM12121112 New Member

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    I say if you are a gunner shoot the assault before he gets into his weapons range
    assault rifle has a longer range than the minigun

    If you are a support stay close to your team with your shotgun out
    its not that easy to hit an assault with a shotgun when he can easily stay out of the range

    If you are an assassin sneak up on him without cloaking
    any decent assault will have enough awareness to keep an eye out if this happens once

    If you are a sniper you have traps and flak, use them
    traps are useless against assaults

    If you are a tank get close by charging and flash them at the same time
    as you charge forward they charge back

    If you are an assault shoot bomb shoot, grenade launcher if they flee
    as they do the same thing, its all down to skill

    all of these solutions would work only against average assaults in public matches, who usually arent a problem anyways.
  11. IPUR3 EVIL

    IPUR3 EVIL New Member

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    Well there is only a handful of good assaults so unless youre playing in an mlg try hard tourney these tips will help the average gamer who gets killed a lot by assaults.

    I dont know how an assault rifle has more range than a minigun when i killed a guy on g3 from one side to the other with my minigun.
  12. TOM12121112

    TOM12121112 New Member

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    the assault rifle drop off range is about 5 feet longer than the minigun range, so if an assault learns that range (most have) then he can deal almost full damage to the gunner while the gunner can deal almost NONE in return
  13. IPUR3 EVIL

    IPUR3 EVIL New Member

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    So you are telling me an assault can kill someone from the other side of g3? I doubt that.
  14. JON10395

    JON10395 New Member

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    He is saying that since the damage fall off for the gunner has been nerfed, the assault has a slightly longer damage range than a gunner. The gunner's damage fall off seems to be a bit steeper than the assault rifle.

    Also, a gunner can no longer kill another pro from across G III with his mini, unless the other guy is really bad. And I mean REALLY bad.
  15. IPUR3 EVIL

    IPUR3 EVIL New Member

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    Yeah but im saying that i killed a guy on the other side of g3, he was really bad but i know my assault rifle wouldnt be able to kill him even if he was in the centre. I still feel like the mini has more range, thats just based on my experience.
  16. JON10395

    JON10395 New Member

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    The gunner does have more range, but it seems to me that the Assault rifle has a longer "sweet spot" than the mini gun. Just speaking out of the limited experience I have playing both classes. The assault seems to have a bit more fire power at a certain range than the minigun. Keep in mind this range is VERY small.
  17. IPUR3 EVIL

    IPUR3 EVIL New Member

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    All i got from that post is that you love juice an you want more juice vendors in the game, shame on you.

    But yeah i know what you mean but if a gunner is pre spun and an assault walks by in his perfect range the gunner will still tear him apart as he already has the advantage because his mini gun was spinning.
  18. TOM12121112

    TOM12121112 New Member

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    no.
    im going to pull up some random numbers to help explain it to you.
    a prespun miniguns dps is 100, and an assault rifle is 50.
    at 15 feet, the minigun drops steeply to 10 dps, prespun
    at 20 feet, the assault rifle drops down to 5 dps.
    that means that anywhere from 15-20 feet, the assault rifle will still be doing full damage, where the minigun will do almost none.

    the assault rifle at 100 feet will have slowly dropped down to 0 dps, where the minigun stays at 10 dps, which is why you were able to get said kill on grenade
  19. BamBam11

    BamBam11 New Member

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    This

    The bomb is only a real issue against GOOD assaults, stop trying to make GOOD assaults bad
  20. IPUR3 EVIL

    IPUR3 EVIL New Member

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    I dont need numbers to remember games that ive played.

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