Now, I've seen the developer's reluctance to create the unit cannon, due to the difficulty in implementing it, and I can understand why it might be difficult: what kind of range do you give it, does it have to be facing the planet it is attacking, and issues surrounding giving it a convincing animation where it fires from one planet to another. So, I propose the developers shortcut many of those issues, and implement something that would be just as awesome: large, orbital unit carriers. Firstly, one to transport air units from planet to planet to address some balancing issues, and secondly, one to transport (and perhaps even manufacture) masses of land units for that epic drop-pod goodness. First off, the air unit transport. As it stands, it's far too easy to protect planets using aircraft, and our gameplay options are a little too limited: either build teleporters and rush land units through, or destroy the planet with super weapons. The teleporters are an issue though because, especially on smaller planets, it is far too easy to intercept and destroy teleporters with aircraft before they can even send units through. Aircraft are an amazing planetary defense tool, especially considering they are highly mobile and difficult to shoot down with the SSX. Even if you get a few mobile AA through the teleporters with some workers to help build some static AA, they can easily be overwhelmed by scores of gunships, or sniped by advanced bombers. It's also frustrating if you are playing as an aircraft-centric player and cannot use your aircraft for any purpose other than to defend your planet, once you have taken it over. Having a large aircraft carrier capable of transporting and launching hosts aircraft (like advanced fighters for instance) would be awesome, and extremely useful for quick assaults, or establishing planetary beachheads. As for the land unit assault carrier, it would simply area load scores of units, move planets, and then unload them by firing them out in drop pods. The same use as above: great for quick assaults, and establishing beach-heads. You could give it move utility by making them able to quickly produce units like a factory, ready to drop. A player, confined to a gas planet, could essentially launch a full on land (and air) invasion using these carriers. Teleporters would still have their place as quicker, cheaper methods of transport. As for armaments, you could give them stuff similar to anchors, or simply nothing. The SXX is already the orbital death unit. It would be nice to see more unit variety for orbital units, in the form of larger ships. Picture it: a large orbital fleet arrives, complete with orbital fighter escorts and large carriers. Swarms of aircraft fall from the thermosphere into the troposphere, whilst other carriers bombard the ground with drop pods from which hosts of ground units deploy. The fighting is intense, but the sub-orbital units are able to protect the construction and deployment of teleporters long enough for reinforcements to march through. Who wouldn't want to see this: Art credit goes to AdamBurn @ Deviant Art. Yes it might be costly to implement, but hopefully at least one of these carriers (probably the aircraft one) will be cheaper than the unit cannon. If that would be too expensive still, I'd be happy to buy it as part of an orbital units DLC or something. I hope this thread gets noticed. It took some effort to type. Thanks for reading. Thoughts?