I'm having it either go a very short distance, or lose a TON of altitude (like charging downward at a 40degree angle) I've noticed it tends to happen the most when jumping off of a rounded surface or while being shot.
Like the G3 spawn ring? I've bene trying to figure out if it's an actual coding/collision issue or if it's an issue of hitting Jump/Charge too close together and the game just gets confuzzed Another screwy thing I've noticed is airstrikes being delayed I hopped onto one of the official SuddenDeath Blitz servers and at one point lobbed an airstrike at a lone Gapshot to deal with other things A few seconds later I realized it was still there and thought the strike had missed or something. That is until a teammate shot the gapshot and my airstrike marker finally kicked in Even had that in Crossfire. Crab a Jackbot/MB/etc with 2/3 airstrikes and 1 will fire but the other(s) will take a few seconds to kick in