Somewhat. Snapplet update. Sad times for me. Here's an unbounded version if you want that, Brave. I wonder why you could get yours working.
Cheston is not the main man on my mind when I think of combatant frustrations. I can deal with a Cheston, primarily by just knowing where he his and not rustling his jimmies. I avoid blatant attacks when at all possible. As my poll states, I find everyone pretty darn close as far as balance is concerned. The only thing left to fight over these days is featherweight changes. No one's terribly far ahead or behind.
You should be more worried about how it naturally fits so well. Improved Harry Butchers: If you ever wonder what Scathis Vet looked like, whelp.
And I lose one to GrayFox. I blame Gun Mountain crashing my GPU just in time for the other team to get the first anni. IT'S NEVER DIRECTLY MY FAULT.
Oh, you're in game name is outlaw! Never paid attention to sigs. "I beat GrayFox". Man, don't rustle my jimmies, we all win solo queue games the same way. By, "I beat Gray Fox", you mean "I queued solo and the opposing team had Gray Fox on it. My randomized teammates fed less and I won the match". Truly, is their any glory to be gained from bombing a few bad Snipers and Supports on Grenade 3.14 till you're 3 levels ahead at 14? Do I gain any valor for constantly stomping your 6-18 Assassin and leveling up?
You seem upset. I'll use the Sniper and Support on G 3.14 as an example. As a Sniper, you're a long ranged class. You have CQC capability, but it's meant as a fallback for dire situations. With Bot Buster, you can hold a lane from a safe position near indefinitely. So why then, would one opt to vountarily go CQC against a Wascot on his own turf? This guy jumps into the jump-pad at 80% hp, charges at the Wascot with a Flak and Icetrap, and proceeds to grapple attempt inbetween firing. Obvious mistake, gets his bum handed to him. You tell him to stay back, use his rifle like the class dictates, and don't fight a melee guy with melee and expect to win. When the guy continues this action for 4 more deaths. It becomes an irritation. When the guy proceeds to place himself in unnecessary situations for 11 deaths, you've got a speedy Commando and flying Assault doing about 24% more damage then they're sposed to be dishing out. As a Support, you're a slow, assisting class. When you go out with teammates, you can bulwark an area open through air strikes, then hold it with a Firebase. Though you have offensive capability, your speed will always keep in check how far you can attack. So when the Support Overclocks into the fray, meaning he won't have it to get back out, things might not be going so well. When he neglects his inability to retreat over open distances and stays at the front lines with 50% hp, he may be in for a world of hurt. When the Wascot on the opposing team notes these traits, then proceeds to hound the Support for the rest of the match, you end up with strong-armed, bot killing monstrosities that can retreat instantly. If you're smart enough to notice these faults, and the players in question are incapable of restraining themselves, you're gonna have a bad time. I am not a happy man when it comes to ineptitude. Mistakes are one thing - they can be learned from. It's when someone is proven incapable of adapting that problems occur. Quackers lays it out in internet speak, but there's still a point to be made. It won't kill you to assess the situation and play with caution. Quite literally, it won't kill you. You'll die less if you question the actions that caused your last failure.
Maan, where did you learn to read so deeply into these things. I mean I can tell who on each team is good and who's bad, but recognizing that your Support uses Overclock offensively instead of defensively sounds difficult to notice while you're focused on playing at the same time.