If the ingredient dissimilarity data can prove that it is not butter at a 5% significance level, yes. Veteran. Low aim requirement. High positional awareness requirement. Didn't notice that time. Stop answering my questions. You were given a thread, silly! Nothing. The most efficient at dealing damage would be melee users. Everything.
I'll bring it up, but realize you're asking for a controller fix. It's likely going to take a backseat to other issues since there's a readily available alternative. Then there's the question of difficulty to implement said fix.
http://www.ebay.com/itm/NEW-White-Toyo-Panama-Jack-Fedora-Hat-Floral-Band-/320712360393 I got mine in Sarasota, Florida for $22.50. It appears a grade or two higher than the one in the picture here, but it's not a super expensive hat. I got a casual straw one at the same place for the same price. The really nice straw one I have is Tommy Bahama, got it in the same town. I've also got a Porkpie and two ascot caps from Memphis and Atlanta. There's a really good store in the Memphis area called Mister Hats. This winter, I'll be adding an emerald green tyrolean and some feltfur fedoras. My local hat store: http://www.mrhats.com/ They do cleaning and accessories as well. Lovely place.
What kind of new Vendors would you like to see? Any map-exclusive ones or would you prefer them all be like Regenitol and be everywhere?
I enjoy being a little wolf inside a cart. I really should watch more of that show. Watched like 5 episodes at some point and put it to the side. It's an anime that doesn't suck to watch undubbed with subtitles, has a good English dub, and the main male role is a merchant. They literally stop and talk about Economics in the middle of episodes. It's frikking great. No idea. I can with 36-38. 1. Spawn room vendors that cost big money and last for 1 life. 2. Spawn room vendors that cost low to 0 money, have a long cooldown, and only last a short duration. They'd be purely for base defense. Both of these ideas could fall flat on their face. Both of these ideas could fall flat on my face and make me a fool of a Took. I don't care much. What's import is testing the possibility. This isn't to say every possibility should be tested, that takes too long. These options have been long-standing proposals to aid in late-game stagnation as well as base push-out. Up-in-the-air idea: 3. Something to spawn hostile attack bots - not lane bots - in the Moneyball Sector. This is mainly for maps wherein the bot spawners/lanes are past the moneyball or nowhere near it. I want a way to make a Bouncer of some kind that will walk directly towards the Moneyball area from a starting position that's near my spawn. Preferably, less sucky Blackjacks. For real. Less sucky Blackjacks. I want them.
Has your connection dropped in quality elsewhere? That's one possibility. The other would be that the server supplier has changed (or location), the server quality has changed somehow, or God's Fury.
Balance forums in any game are notorious for being a cesspit. Ghostcrawler helped prove that developer involvement has minor affect on improving post quality. If anything, it usually negatively affects the signal to noise ratio. A bog of bias, the swamp of scapegoats. In fact, by the very act of being a forum user, you've already pushed yourself out of the average population and developed bias. That's not entirely bad or even avoidable, it simply is. What balance forums are good for is relative quantities of discussion. Lucid points are made, jewels of information, but it's equivalent to dumpster diving for diamonds in most forums. The most common incentives for post making are the least helpful. I'm more interested in what's than why's, though I do give individual note. Systems that distribute power work the best in the long term. My singular opinion on topics I've much experience with is hard to change - any human's is. I just want you guys to know that I do catalog gripes, bunch em up, then bring them up for discussion. If discussion is good, even if I don't agree with it, it doesn't end here. To me, that's love. A mutual agreement of faults, shared enjoyment of progress, and ability to withstand stress.
No, but I know you can Fly on them to go upwards. Charging into the slants in Spunky do nothing, are those walls any special?
Orange is closer to deep maple, so orange. I cannae recall if they've been changed since, but charging at them in some ways produced interesting results.