Any Plans To Customize In-Game Variables?

Discussion in 'Monday Night Combat PC Discussion' started by Mibuwolf, January 13, 2011.

  1. BulletMagnet

    BulletMagnet Post Master General

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    Re: Is there plans to be able to customize small stuff:

    BWAHAHAHA. Gold!

    Anyway, pure should be defined as how Scathis says. Whomever decided on gameplay is god of the MNC universe - he/she says what is, and what isn't, because he/she MADE THE DARN THING.

    Since the console version, and the current beta, starts with custom classes enabled; I put it to all that having custom classes and over-time is pure.
  2. pickled_heretic

    pickled_heretic New Member

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    Re: Is there plans to be able to customize small stuff:

    For those of you who come to the PC version from the X box 360 version, we welcome you...

    ... but please understand that most PC gamers are different from you. We expect and demand that the games we buy are moddable. From things as simple as reskinning or changing stats, to importing your own maps, to fundamentally redesigning the game at its core. These things are going to have to happen, or the game is not going to have a very robust PC life.

    For most PC games, especially source games, with which i have had some experience modding myself, there are simple solutions to supporting both people who want to have a pure game, the way the developers indended, and those who want to customize their gaming experience. Commands like sv_pure, or other server side settings that force players to conform to server settings, need to be available to both turn on and turn off as the server operators see fit. That way, you can have your unmodded pure experience (properly tagged on the server browser, of course), and I can play on my server with custom maps, skins, and possibly even custom game modes.

    It adds to the appeal of a game to have proper tools for customization, not detracts from it. Do you think half-life 1 or 2 would have become 1/10th of the games they are today if it weren't for the huge moddability the games have? Hell, would anyone even know what half-life 1 is today if it weren't for counterstrike and the dozens of other mods that were made for it?
  3. grimbar

    grimbar New Member

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    Re: Is there plans to be able to customize small stuff:

    sv_pure and pure server settings do not even mix in this argument. One relates to being able to load client-side modifications and the other relates to game settings (which are mere convars entirely unrelated to sv_pure)

    I was talking about this very game, not any type of derivative work and I'd like to point out that I do not own any console and have been a PC gamer for the better part of my life. I come from CPMA and having had multiple rulesets is exactly what caused a stagnation in the development and the playerbase.

    I do not oppose modding, I do oppose it being readily available when I launch the game called Monday Night Combat though since I launch MNC and not "Monday Night Combat without this but with added that"
  4. pickled_heretic

    pickled_heretic New Member

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    Re: Is there plans to be able to customize small stuff:

    Right, but I'm not even really talking to you. You're saying that variables that can be changed right now during the beta are not 'pure' so I don't really have anything to discuss with you.

    Nobody in their right mind would deny counterstrike server operators the power to change server variables such as round limits, permissable weapons etc. counterstrike CAL/CPL does not even use default cvars.
  5. grimbar

    grimbar New Member

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    Re: Is there plans to be able to customize small stuff:

    I like the part where you didn't read my posts properly.
  6. Mibuwolf

    Mibuwolf New Member

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    Re: Is there plans to be able to customize small stuff:

    is CPMA "Canadian Produce Marketing Association" :lol:

    Anyway, so your argument is too much customization will diversify our community which is I suppose small enough as it is? You feel that if things stray too much from the default settings that people like you who like to play the same settings made by UE day after day after day will not see many servers the way you want it?

    I'm only asking for modifying moneyball health and/or turret health. I don't see how that will make or break a game here. Downing a moneyball barely requires a team effort.

    How many times have you guys seen a team rush in when the moneyball is down, really?
    In my time that I have spent playing this game, it has always been only 1-2 people that REALLY know how to play the game.

    Apparently I'm wrong for hoping to be able to customize little features in a game.
    Maybe we shouldn't do mapping/modding in this game. It will diversify the community and it will kill the playerbase. :roll:
  7. Vleessjuu

    Vleessjuu New Member

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    Re: Is there plans to be able to customize small stuff:

    I oppose your opposition. I really like games where servers can mod the game like in CS and TF2 and without me having to go out on the net and find the right mods and all having all sorts of problems with installing them. If you want to play something wonky in TF2, you just search the server list and there you go. If you want to play the original game, same thing. How is that a problem?
  8. pickled_heretic

    pickled_heretic New Member

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    Re: Is there plans to be able to customize small stuff:

    And what part of your posts cannot be described as "Screw anyone who wants to run a server with settings other than what I want?" Instead of a snappy remark, perhaps you could clarify what exactly you mean if it is not that?

    You made a point about "I launch monday night combat, not monday night combat plus this minus that." Well, right now, monday night combat includes server operators being able to change settings such as juice, OT etc. and it sounds like you're the one who is having a hard time coping with it, not the other way around. I apologize if I am incorrect but this is the impression you are beginning to leave.
  9. grimbar

    grimbar New Member

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    Re: Is there plans to be able to customize small stuff:

    The main argument put forth against it, as the game currently stands, was to not confuse new players; it's not entirely intuitive for a newcomer what is default and what isn't and the current ways do not pose any base to discern between what is MNC and what isn't.

    What I hinted at through some of my expressions (slight jab at mister "I cannot read posts" here) is not that modding has no place, more that the place is not in the default server browser. Consider this: in other games I have to load the mod before I can see the related servers and that is for good reason so that people who wanna play (and newcomers should) MNC will get exactly that.

    The TF2 server browser is not exactly a good argument and it has not always been like this, it was even worse at times. Being in control is one thing, not having a clue what a good game is composed of is another.

    I am no game designer, I will leave balancing a game to people who do that for a living, all hail Scathis; once you grasp that a simple change in a variable can and will have massive impacts on the way a game plays out you may understand the point I am defending so vehemently besides that the argument "PC gamers are different" is laughable at best. This game, in a slightly different state, has been played for quite some time now on the xbox and people did a simple thing: they adapted.

    Don't like overtime? well play in a way that won't reach overtime
    Like overtime? play in a way that you will reach overtime
    Don't like snipers? get rid of them or ignore them
    Don't like that a moneyball is getting downed easily? lanes; control them

    Instead of putting forth suggestions towards "This ain't too great, I believe I can do better than the people who made the game through the power of customisation" will not allow a widely spread universal level of play, which heightens over time provided people stick to certain rules instead of throwing them over every now and then because their short attention span can't cope with having to learn; something games were once all about.

    Yes, this is ranting - no ****, but this very thread as well as a couple of others show exactly what is wrong with the current state of the industry. Gamers want power without knowledge, gamers don't want effort, gamers don't want this, gamers don't want that, they just want power; power without knowledge.

    We must not bow to populism in a way that hinders the general progress of the playerbase; have your customisation but have it in a place where you have to make an deliberate effort to reach said place (a mods tab, a second noticeably different server browser or what have you).

    Verily; mark my words
  10. st0nedpenguin

    st0nedpenguin New Member

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    Re: Is there plans to be able to customize small stuff:

    Don't like servers with changed rulesets? Don't play on them.

    Your "logic" is ridiculous.
  11. grimbar

    grimbar New Member

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    Re: Is there plans to be able to customize small stuff:


    read the whole post next time, mong
  12. Vleessjuu

    Vleessjuu New Member

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    Re: Is there plans to be able to customize small stuff:

    So you want players to play the way you want them to play? Don't bring up the "I want them to play the way the devs made it", that's exactly the same thing. So what if the community breaks up is some smaller pieces with different preferences. What you're saying is the same as: "Everyone should eat *insert diet here* and if they don't like it they should start liking it or starve."

    Yes, that was a hyperbole.

    Now back to reality. It is a game. People play it to have fun. Don't be a snob and tell them how they should have fun. I bet there are plenty of parents out there who condemn gaming in general. Does that stop you from gaming? I sure hope not. Would you oppose them if they would start telling you to stop gaming? I sure hope so.

    So don't tell other people how to have fun.

    And the whole thing where you say: modded servers shouldn't show up in the default game because it baffles new players. Sorry, I call BS on that. Just make a decent flag for it and everyone knows what's going on. Yes, in TF2 is was a bit confusing in the beginning. If you saw that the server you joined didn't do what you liked, you joined another. Then you bookmarked it. Gee, that totally destroyed TF2 in the early days.

    And now they fixed that too.

    Good day.
    Last edited: January 13, 2011
  13. st0nedpenguin

    st0nedpenguin New Member

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    Re: Is there plans to be able to customize small stuff:

    Practice what you preach?

    Why would I quote the rest of your ranty drivel when I was responding to the section I quoted?
  14. Mibuwolf

    Mibuwolf New Member

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    Re: Is there plans to be able to customize small stuff:

    Okay I'm over the useless bickering.

    So, if I want my way without interfering with the "dev" way would be to simply add an option for flagging a "modded" server.

    Anything that changes the game's variables would be considered custom. The only thing a server owner would have to do to prevent newcomers from mistaking it for a default server is having the server owner check an option that says "hey, this is a custom server"

    I'm sure the devs could implement a "custom" checkbox. I think anyone with custom classes disabled and no overtime should have their server flagged as custom as well; so i agree with you on that. However, I disagree that we shouldn't have the ability to change more things within MNC.
  15. do0t

    do0t New Member

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    Re: Is there plans to be able to customize small stuff:

    Means 2 hydrogen atoms bonded to an oxygen atom. Next poorly thought-out question?
  16. Pluberus

    Pluberus New Member

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    I don't see what the big deal is in giving server owners more options. If you don't like it, don't play on the server. :shock:

    +1 for more server adjustable variables.
  17. Vleessjuu

    Vleessjuu New Member

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    Re: Is there plans to be able to customize small stuff:

    No, that's just one thing it can mean. It can also mean: "Water that you can drink and that has no stuff added to it". When people say pure water, they often mean drinking water. That doesn't mean they're wrong. It just means words can mean different thing. And actually, what you described is usually refered to as "demineralized water"

    And I'm not going to ask for the next poorly though-out objection, because this is not a board for discussion the meaing of the word pure.

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