Anti-assault class and gunner changes

Discussion in 'Monday Night Combat 360 Wishlist' started by wazupwiop, March 25, 2011.

  1. Undercover_Thudercat

    Undercover_Thudercat New Member

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    Charge 3? I don't play gunner, but I'm not a great tank and have no problem with gunners if I can get within charge range.

    *EDIT: In pubs. Never played tank in a private, so maybe that's different.
  2. xRustySpoon

    xRustySpoon New Member

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    You never mentioned anything about charge in the previous post. And charging into a mini-gun is one of the dumber decisions you can make as a tank.
  3. TOM12121112

    TOM12121112 New Member

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    gunner > assault.

    there just arent that many good gunners out there.
  4. DeadStretch

    DeadStretch Post Master General

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    Honestly the Assault is only overpowered in one aspect and that is his Bomb's recharge ability.
  5. TOM12121112

    TOM12121112 New Member

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    the bomb doesnt bother me as any class i play. the only thing i see is that he has too much mobility for as much firepower he has.
  6. WildmanX2k

    WildmanX2k New Member

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    Yeah I forgot about how he can jump and charge-fly away across half the map, sucks if you and your team-mates manage to ambush him.

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