Anchor Suggestion

Discussion in 'Planetary Annihilation General Discussion' started by thetrophysystem, January 24, 2014.

  1. DalekDan

    DalekDan Active Member

    Messages:
    198
    Likes Received:
    122
    agreed, but if their stationary they should be built in orbit by orbital fabricators otherwise you won't be able to place them where you want them.
  2. bobucles

    bobucles Post Master General

    Messages:
    3,388
    Likes Received:
    558
    Imagine a game where there was no terrain and there were only two units- the combat unit that flies around killing things, and the defensive unit that blocks it. That's orbital play in a nutshell.

    The best solution is to not even acknowledge orbit as a combat layer in the first place. Its first and most important function is to make interplanetary battle viable. If that doesn't work then nothing else about the orbital layer matters.
    Suppose a player in a losing situation loses. There's nothing wrong with that.
    carlorizzante likes this.
  3. Nullimus

    Nullimus Well-Known Member

    Messages:
    428
    Likes Received:
    260
    Last edited: January 26, 2014
  4. beer4blood

    beer4blood Active Member

    Messages:
    917
    Likes Received:
    201
    i think its fine really

    perhaps the anchors have a fuel cell and can only move x amount of game units from launch keeping them from becoming exploited in any fashion. also if orbital units followed a move order off the launcher so as to fly to an area away from the anchor it wouldnt be an issue

Share This Page