An Introduction To Uber's New Director of Production, Focusing on PA

Discussion in 'Planetary Annihilation General Discussion' started by BradNicholson, October 8, 2014.

  1. icycalm

    icycalm Post Master General

    Messages:
    951
    Likes Received:
    722
    I don't believe there's such a thing as "far too complex". At least not for a century or so more. PA is far below my cognitive ability to process information -- though, to be sure, I realize that there are plenty of people for whom it is overwhelming. So yes, increasing complexity will lead to diminishing players, past a certain point. In fact it already has -- just look at the success of StarCraft compared to SupCom. But Uber should push on as far as they economically can.

    As for HR having more "gameplay" freedom than PA... I think that's only true if you consider novelty as freedom. Sure, it can do things that PA can't, but PA can do A LOT MORE things that HR can't, which is what it means for a game to be more complex than another. Just like it happened with Colonization and Civilization. Colonization was an extremely playable and enjoyable game for a month or so, but once the novelty wore off, what do you think the players did? They all went back to Civilization, because it was the more complex. And that's what will happen with HR if it manages to get made. So the more complex game will always be the better investment in the long term, both on the part of the players, and the developers. The short term is another story of course.
  2. pizwitch

    pizwitch Active Member

    Messages:
    198
    Likes Received:
    60
    I mean, they can go to an entirely different art style and gameplay if they aren't "blocked" by PA's gameplay (spherical planets, massive scale, streaming eco based on metal & energy, etc.). For me, HR is a completely different RTS than PA with new ideas that may not fit well in PA (universe/gameplay/art style). Plus, diversity is awesome. :)
  3. pieman2906

    pieman2906 Well-Known Member

    Messages:
    517
    Likes Received:
    382
    Working on something different can be good. Once PA has been out in the wild for a bit longer, like a year, that would be the time to launch a PA expansion. Give it its forged alliance or core contingency as it were. (which would also count as a new game, and get new reviews).
  4. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    From my memory FA was released only 8 or so month after SupCom vanilla though.
    Makes one realize just how much of an improvement can be made in less than a year.
    tatsujb likes this.
  5. popededi

    popededi Well-Known Member

    Messages:
    784
    Likes Received:
    553
    Welcome Jables, good to have you! Looking forward to seeing your work!
  6. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    I believe it was a 12 month dev cycle. Can't recall when we started it though.
    cdrkf, tatsujb, ace63 and 3 others like this.
  7. GoodOak

    GoodOak Active Member

    Messages:
    323
    Likes Received:
    244
    Good stuff Uber. Glad to see you guys stepping it up like this.
  8. Consili

    Consili Member

    Messages:
    527
    Likes Received:
    3
    Awesome news
  9. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    What about multiple fractions? :)
    Raevn and stuart98 like this.
  10. eratosthenes

    eratosthenes Active Member

    Messages:
    206
    Likes Received:
    181
    Like 1/4, 1/3, 19/5?
  11. j4cko

    j4cko Member

    Messages:
    47
    Likes Received:
    37
    Welcome jables!
  12. superouman

    superouman Post Master General

    Messages:
    1,007
    Likes Received:
    1,139
    By the way @jables , why do you have a such high post count?
  13. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    He worked for Uber before when the released smnc
    squishypon3 likes this.
  14. radongog

    radongog Well-Known Member

    Messages:
    638
    Likes Received:
    295
    I weren´t here at that time but if I search his post history it looks like he was part of the team back in the SMNC-days...

    Edit: Damn, ninja´ed!
  15. superouman

    superouman Post Master General

    Messages:
    1,007
    Likes Received:
    1,139
    Oki, thanks. I thought he was new in the company.
  16. Quitch

    Quitch Post Master General

    Messages:
    5,885
    Likes Received:
    6,045
    New insofar as he's only just rejoined.
    squishypon3 likes this.
  17. maxcomander

    maxcomander Active Member

    Messages:
    328
    Likes Received:
    129
    Hi there man, welcome.

    Any chance we will get any more livestream events?
    really miss them .
    Last edited: October 9, 2014
  18. nofear1299

    nofear1299 Active Member

    Messages:
    294
    Likes Received:
    147
    I remember Jables from GPG days. What a flippen hero ^^. I must say I like the direction this is going with regards to communication
    LavaSnake likes this.
  19. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    Just to toss this out there, I was just helping out back then. Been good friends with these guys for a long time :) This is the first time I am officially working at Uber (though back then I was hanging out in the office drinking their dr. peppers :p )
    cdrkf, proeleert, tatsujb and 2 others like this.
  20. jables

    jables Uber Employee

    Messages:
    812
    Likes Received:
    5,537
    bawww oh you :)

Share This Page