An idea about Minerals and Resources

Discussion in 'Backers Lounge (Read-only)' started by stevez, February 2, 2013.

  1. KNight

    KNight Post Master General

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    But you can get the same results by just putting 2 or more standard in close proximity. If anything it's a better system because you have more flexibility in creating the value overall by tweaking the number of Spots and the distances between them.

    Except it's also only tied to a special location(s) based on the Terrain, specific terrain that would be different based on the biome.

    I'm not against a Hydrocarbon type thing, thought it wasn't all that well done in Supcom/FA. It's just a bit awkward when you consider that you can get energy by building Pgens anywhere...

    Mike
    Last edited: February 4, 2013
  2. stevez

    stevez New Member

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    I am liking what I am seeing so far!
  3. wiccasick

    wiccasick Member

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    I would love to just blow up a piece of the planet, or intentionally crash a small asteroid into it, to dig deeper or use the asteroids metals to further my cause for economic domination.

    Not to mention, it would be very nice to have some way of sabotaging the enemies economy, by taking out their power. Or similarly some sort of storage unit for mass.
  4. bobucles

    bobucles Post Master General

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    The hydrocarbon thing was pretty bad. Its real value was worth something like 1 or 2 generators. You can get the same result by planting some dead tank wreckage. TotalA Geothermal points had much more value because they bridged the gap between huge solar farms and compact fusion.

    Almost, but not quite. For reference, I'll rip off the TotalA extractors:
    Basic - costs 50, gives 2
    Advanced - costs 1500, gives 6-8

    Standard extractor points have to be dirt cheap to encourage conflict. The TA moho extractor had issues because it was too risky to use for normal games. Supcom2 further showed that overly expensive extractors are just terrible for conflict. However, an advanced point subverts those issues by adding high risk resources on top of the existing system.

    If PA uses the TA system, then every conquered world can upgrade to advanced extractors and triple its output. Invading new worlds becomes less important than upgrading and turtling existing ones. If PA uses separate nodes, then a conquered world can have any arbitrary bonus based on its number of advanced points.

    It's about creating a feature to fine tune economic growth, especially around the upper limits of the economy. There's nothing wrong with that.
  5. igncom1

    igncom1 Post Master General

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    SupCom2 extractors are only really expensive in the first 5 mins, after that you have a litmitless amount of power, meaning the only real cost is mass, as you would expect.

    So the cost isn't really a problem there, so you point of using that as proof is really unfounded.
  6. shadeusx

    shadeusx New Member

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    Mining Resources, for some reason, is super interesting to me. Not that smashing Asteroids into planets isn't bad. I think it would be cool if you could set-up something like an oilfield in the desert that pipes up energy, or maybe an overlay of the planet showing where the resources are. Something like the new SimCity data overlays.
  7. syox

    syox Member

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    Depends. If you only have to invest 1000 in units to get 3 to 4 new basics then that's cheaper.
  8. joe4324

    joe4324 New Member

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    I'm sure it is beyond the scope of what UBER wants to do to make sure the game gets out the door. But you could do a lot of really fun stuff with resource management/gathering. I see some really fun things to try with mods later, such as SCV/PEON type bots that go and scavenge for resources to fuel fusion reactors. Strip mines for metal, etc etc. It could really add some amazing layers of depth to the game play.

    I know that primarily PA will be about action and epic battles. But thinking long-term. The possibilities are really endless for the levels you could take the gameplay. You could go absolutely nuts build ecosystems for biological lifeforms to live in so your robot hive may someday transcend back to flesh. And you get to defend your soft-skinned progeny from hostile invasion.

    Could have a space civilization building SIM, with the best real-time combat mechanics ever. Gah, I wish I was independently wealthy and 17 again so I could learn to code. At least it doesn't cost much to be a arm chair dreamer.
  9. blocky22

    blocky22 Member

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    Like.
    or filter water and gas for minerals. will probably have to be a high teir tech unit.

    Like it.

    More of what I have to say about resources Here.
  10. Raevn

    Raevn Moderator Alumni

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    This makes me wonder; what happens if an asteroid hits a metal deposit? Is it gone, or does it continue to the center of the planet?
  11. Bastilean

    Bastilean Active Member

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    From what I remember Pgens were more expensive in TA. Solar power in particular. Geothermals produced 250 and Nuclear produced 1000. Nuclear cost a lot of energy to build too. Getting from Pgens to Nuclear without a Geothermal or Carrier was significantly more difficult than it is in FA to get to T2 Pgens.

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