ALPHA ROLLOUT STATUS

Discussion in 'Planetary Annihilation General Discussion' started by neutrino, June 1, 2013.

  1. neutrino

    neutrino low mass particle Uber Employee

    Messages:
    3,123
    Likes Received:
    2,687
    As everyone knows we are starting a staged alpha rollout soon.

    We had been thinking that we would send out a significant number of keys this weekend but we've been making a lot of last minute changes which are destabilizing the build. At this point we feel it would be counter productive to send out keys until the build is more stable. Currently this is looking like early next week.

    The rollout itself is going to be prioritized based on backer order and preorder sequence number. Please don't be concerned about where you are in this order because almost all of the alpha keys are going to hit fairly quickly, you won't be waiting long. Everyone who has preordered or backed at an alpha level will get the game before our rollout on Steam.

    In some ways I'm absolutely astounded at how quickly we've built what we have so far. I've never seen an RTS game built from scratch come together this quickly. However, there is still an immense amount of work to do before this game is ready for a real commercial release.

    So what to expect?

    - instability, performance issues, crashes and general bad behavior
    - very limited number of game modes and options
    - client only, you can only play on our servers
    - limited to one planet with air/land/sea with a subset of units working correctly
    - essentially hardcoded to a single map at the moment (this will change quickly)
    - music is all synth
    - very early balance that hasn't been tested much
    - not much in the way of cool online features like stat tracking, replays etc.
    - bugs galore in everything from pathing, to building stuff, to combat to recon etc.

    Once the alpha is rolled out the rest of the project is going to be developed more in the public eye. It's fairly easy for us to push builds at this point so we'll be updating the game a ton during alpha. It probably won't be on set schedule so some days may see multiple updates and other days won't see any.

    Remember that it's still early. Feedback on the actual gameplay is not going to be all that useful until the game is more complete. Early on we should be concentrating on bugs related to crashes and other technical issues. Make no mistake, this is not a finished game and normally would not be released at this point in any form. You guys are only getting to play this because you backed it and you own it.

    I want to personally thank every person that has supported us. This game would literally not exist without everyone's contributions.
  2. mzhg

    mzhg Member

    Messages:
    33
    Likes Received:
    0
    \o/

    Edit: btw, don't forget to put a "How to fill a bug report" on the forum, and give us some kind of bugzilla access :)
    Last edited: June 1, 2013
  3. deso88

    deso88 Member

    Messages:
    197
    Likes Received:
    10
    I AM SO EXCITED I DON'T EVEN...

    You guys are just the best! I can't even express how glad I am that you are making this game happen and letting us be such a great part of the development.

    I wish more game devs were like Uber Ent.
  4. veta

    veta Active Member

    Messages:
    1,256
    Likes Received:
    11
    Can't be said enough. Looking forward to Alpha.
  5. anora

    anora New Member

    Messages:
    19
    Likes Received:
    0
    looking forth to it, just amazing how the development is going on this. ;)

    He, I don't mind crashing client if it helps find the cause of the crash
  6. FlandersNed

    FlandersNed Member

    Messages:
    233
    Likes Received:
    8
    Sounds cool. Never really participated in an alpha like this before, so this will definitely be different than what I have experienced otherwise.

    How about the NDA for the Alpha? Will we be not allowed to put stuff up until beta, or do we have the go-ahead starting after the roll-out?
  7. pet0sh

    pet0sh New Member

    Messages:
    6
    Likes Received:
    0
    I'm leaving for a month-long trip tomorrow, and missing this is going to be the only downside of it..I'll look forward to catching up to everyone in a month though!
  8. teradyn

    teradyn Member

    Messages:
    232
    Likes Received:
    0
    Thank you for the update. This isn't the news a lot of us were hoping for today, but it is good to know.
  9. deso88

    deso88 Member

    Messages:
    197
    Likes Received:
    10
    Don't you worry. I will play your hours for you.
  10. dusey

    dusey New Member

    Messages:
    8
    Likes Received:
    0
    Hopefully, the large, diverse group of alpha 'testers' will help bring the game together quicker and better than a small internal group would.
  11. SXX

    SXX Post Master General

    Messages:
    6,897
    Likes Received:
    1,812
    Agree, we need some place to search/report bugs. ;)
  12. monkeyulize

    monkeyulize Active Member

    Messages:
    539
    Likes Received:
    99
    THE WEEKEND CAN'T BE OVER SOON ENOUGH AND IT HASN'T EVEN STARTED.
  13. neutrino

    neutrino low mass particle Uber Employee

    Messages:
    3,123
    Likes Received:
    2,687
    For those asking about NDA we aren't going to NDA the alpha once we start rolling it out. We didn't feel there was much point in being restrictive with information because information wants to be free.
  14. Germanfragger

    Germanfragger New Member

    Messages:
    14
    Likes Received:
    0
    Well i would Thing a Bugtracker like this: http://feedback.arma3.com/my_view_page.php from Bohemia ist the best way to do it. it should be puplic but only Backer have "Write acces" !
  15. neutrino

    neutrino low mass particle Uber Employee

    Messages:
    3,123
    Likes Received:
    2,687
    We are working on some bugtracking stuff. Won't be that fancy though.
  16. tigerwarrior

    tigerwarrior Active Member

    Messages:
    142
    Likes Received:
    49
  17. gsurus

    gsurus New Member

    Messages:
    13
    Likes Received:
    0
    I absolutely love how open and amazing the uber ent. developers are! You guys are awesome and I cant say it enough! Cant wait to help out with testing this game! :D
  18. Baronboom

    Baronboom New Member

    Messages:
    8
    Likes Received:
    0
    *Cracks Neck*
    I'm ready.....
  19. technoxan

    technoxan New Member

    Messages:
    85
    Likes Received:
    2
    I CAN NOT WAIT!!!!!!!!!!!!!!
    I love the way uber net is giving backers a big part of game development :D :D :D :!:
  20. neutrino

    neutrino low mass particle Uber Employee

    Messages:
    3,123
    Likes Received:
    2,687
    One thing I should mention is that the game needs a REALLY fast machine right now to get a good frame rate. We still have a ton of optimization to do (and it's in progress).

Share This Page